FunGame-Core/FunGame.Core/Entity/Event/ChangeRoomSettingEvent.cs
2022-10-19 23:27:08 +08:00

58 lines
1.7 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class ChangeRoomSettingEvent : IChangeRoomSettingEvent
{
public event IEvent.BeforeEvent? BeforeChangeRoomSettingEvent;
public event IEvent.AfterEvent? AfterChangeRoomSettingEvent;
public event IEvent.SucceedEvent? SucceedChangeRoomSettingEvent;
public event IEvent.FailedEvent? FailedChangeRoomSettingEvent;
public virtual Enum.EventResult OnBeforeChangeRoomSettingEvent(GeneralEventArgs e)
{
if (BeforeChangeRoomSettingEvent != null)
{
return BeforeChangeRoomSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterChangeRoomSettingEvent(GeneralEventArgs e)
{
if (AfterChangeRoomSettingEvent != null)
{
return AfterChangeRoomSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedChangeRoomSettingEvent(GeneralEventArgs e)
{
if (SucceedChangeRoomSettingEvent != null)
{
return SucceedChangeRoomSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedChangeRoomSettingEvent(GeneralEventArgs e)
{
if (FailedChangeRoomSettingEvent != null)
{
return FailedChangeRoomSettingEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}