FunGame-Core/Model/DamageCalculationOptions.cs
milimoe 310f672ed4
支持非指向性技能目标选取;删除战斗框架的全部异步;添加豁免机制和指向性扩散 (#145)
* 支持非指向性技能和指向性技能的扩散

* 添加豁免机制,优化非指向性寻路算法

* 删除战斗框架的全部异步;添加非指向性无目标阻止释放;添加直线宽度;修改扇形算法

* 添加了新的特效钩子;添加了决策点相关统计;添加伤害计算选项;开放新事件和 API
2026-01-09 09:06:49 +08:00

44 lines
1.1 KiB
C#

namespace Milimoe.FunGame.Core.Model
{
/// <summary>
/// 精准的分步控制伤害计算
/// </summary>
public class DamageCalculationOptions
{
/// <summary>
/// 完整计算伤害
/// </summary>
public bool NeedCalculate { get; set; } = true;
/// <summary>
/// 计算减伤
/// </summary>
public bool CalculateReduction { get; set; } = true;
/// <summary>
/// 计算暴击
/// </summary>
public bool CalculateCritical { get; set; } = true;
/// <summary>
/// 计算闪避
/// </summary>
public bool CalculateEvade { get; set; } = true;
/// <summary>
/// 计算护盾
/// </summary>
public bool CalculateShield { get; set; } = true;
/// <summary>
/// 触发特效
/// </summary>
public bool TriggerEffects { get; set; } = true;
/// <summary>
/// 无视免疫
/// </summary>
public bool IgnoreImmune { get; set; } = false;
}
}