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* 补充数据库表 * 更新sqlite * 添加商店相关的数据库常量类 * add Update_UpdateRoomMaster * 修改常量类 * 添加 NOTICE 文件 * 添加市场、报价、库存的数据库常量类 * 优化表结构和查询常量类 * 添加 UserCenter 和 Inventory 相关枚举;数据表和 Query 常量类修改 * 添加报价的核心操作 * 涉及库存的物品获取应该使用 Guid 而不是 ItemId --------- Co-authored-by: yeziuku <yezi@wrss.org>
23 lines
779 B
C#
23 lines
779 B
C#
using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Entity
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{
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public class Offer : BaseEntity
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{
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public long Offeror { get; set; } = 0;
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public long Offeree { get; set; } = 0;
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public HashSet<Guid> OfferorItems { get; set; } = [];
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public HashSet<Guid> OffereeItems { get; set; } = [];
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public DateTime CreateTime { get; set; } = DateTime.Now;
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public DateTime? FinishTime { get; set; } = null;
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public OfferState Status { get; set; } = OfferState.Created;
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public int NegotiatedTimes { get; set; } = 0;
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public override bool Equals(IBaseEntity? other)
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{
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return other is Offer && other?.Id == Id;
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}
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}
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}
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