FunGame-Core/Library/Common/JsonConverter/NovelCharacterNodeConverter.cs

45 lines
2.0 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class NovelCharacterNodeConverter : BaseEntityConverter<NovelCharacterNode>
{
public override NovelCharacterNode NewInstance()
{
return new NovelCharacterNode();
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref NovelCharacterNode result, Dictionary<string, object> convertingContext)
{
switch (propertyName)
{
case nameof(NovelCharacterNode.Name):
result.Name = reader.GetString() ?? "";
break;
case nameof(NovelCharacterNode.PortraitImagePath):
result.PortraitImagePath = reader.GetString() ?? "";
break;
case nameof(NovelCharacterNode.StandOut):
result.StandOut = reader.GetBoolean();
break;
case nameof(NovelCharacterNode.PositionType):
result.PositionType = (PositionType)reader.GetInt32();
break;
}
}
public override void Write(Utf8JsonWriter writer, NovelCharacterNode value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteString(nameof(NovelCharacterNode.Name), value.Name);
if (value.PortraitImagePath != "") writer.WriteString(nameof(NovelCharacterNode.PortraitImagePath), value.PortraitImagePath);
if (value.StandOut) writer.WriteBoolean(nameof(NovelCharacterNode.StandOut), value.StandOut);
if (value.PositionType != PositionType.Center) writer.WriteNumber(nameof(NovelCharacterNode.PositionType), (int)value.PositionType);
writer.WriteEndObject();
}
}
}