FunGame-Core/Library/Common/JsonConverter/MagicResistanceConverter.cs
milimoe 18854781a6
完善 WebSocket 支持;防止 SQL 注入;修改 Json 自定义转换器基类 (#104)
* 更换任务计划实现方式;修改自定义 Json 转换器基类

* RunTimeController 添加 HTTPClient(WebSocket)支持;SQL 查询修改为参数化,防止注入
2025-01-11 01:09:49 +08:00

66 lines
2.8 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class MagicResistanceConverter : BaseEntityConverter<MagicResistance>
{
public override MagicResistance NewInstance()
{
return new();
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref MagicResistance result, Dictionary<string, object> convertingContext)
{
switch (propertyName)
{
case nameof(MagicResistance.None):
result.None = reader.GetDouble();
break;
case nameof(MagicResistance.Starmark):
result.Starmark = reader.GetDouble();
break;
case nameof(MagicResistance.PurityNatural):
result.PurityNatural = reader.GetDouble();
break;
case nameof(MagicResistance.PurityContemporary):
result.PurityContemporary = reader.GetDouble();
break;
case nameof(MagicResistance.Bright):
result.Bright = reader.GetDouble();
break;
case nameof(MagicResistance.Shadow):
result.Shadow = reader.GetDouble();
break;
case nameof(MagicResistance.Element):
result.Element = reader.GetDouble();
break;
case nameof(MagicResistance.Fleabane):
result.Fleabane = reader.GetDouble();
break;
case nameof(MagicResistance.Particle):
result.Particle = reader.GetDouble();
break;
}
}
public override void Write(Utf8JsonWriter writer, MagicResistance value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteNumber(nameof(MagicResistance.None), value.None);
writer.WriteNumber(nameof(MagicResistance.Starmark), value.Starmark);
writer.WriteNumber(nameof(MagicResistance.PurityNatural), value.PurityNatural);
writer.WriteNumber(nameof(MagicResistance.PurityContemporary), value.PurityContemporary);
writer.WriteNumber(nameof(MagicResistance.Bright), value.Bright);
writer.WriteNumber(nameof(MagicResistance.Shadow), value.Shadow);
writer.WriteNumber(nameof(MagicResistance.Element), value.Element);
writer.WriteNumber(nameof(MagicResistance.Fleabane), value.Fleabane);
writer.WriteNumber(nameof(MagicResistance.Particle), value.Particle);
writer.WriteEndObject();
}
}
}