FunGame-Core/Api/EnityFactory/RoomFactory.cs
milimoe 3db586cab2
诸多更新和问题修复 (#97)
* 添加 OpenFactory,可以动态扩展技能和物品

* 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口

* 补充魔法伤害的判定

* 装备系统优化;角色的复制问题修复

* 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式

* 添加技能选取

* 添加团队死斗模式
2024-11-04 09:30:26 +08:00

22 lines
839 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Api.EntityFactory
{
internal class RoomFactory : IFactory<Room>
{
public Type EntityType => typeof(Room);
public Room Create()
{
return RoomFactory.Create();
}
public static Room Create(long id = 0, string roomid = "-1", DateTime? createTime = null, User? roomMaster = null, RoomType roomType = RoomType.All, string gameModule = "", string gameMap = "", RoomState roomState = RoomState.Created, bool isRank = false, string password = "", int maxUsers = 4)
{
return new Room(id, roomid, createTime, roomMaster, roomType, gameModule, gameMap, roomState, isRank, password, maxUsers);
}
}
}