mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 20:19:34 +08:00
30 lines
1.3 KiB
C#
30 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Entity
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{
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public class CharacterStatistics
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{
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public int Id { get; set; }
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public Character? Character { get; set; } = null;
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public Hashtable? DamageStats { get; set; } = new Hashtable();
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public Hashtable? PhysicalDamageStats { get; set; } = new Hashtable();
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public Hashtable? MagicDamageStats { get; set; } = new Hashtable();
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public Hashtable? RealDamageStats { get; set; } = new Hashtable();
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public Hashtable? AvgDamageStats { get; set; } = new Hashtable();
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public Hashtable? AvgLiveRoundStats { get; set; } = new Hashtable();
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public Hashtable? AvgDamageRoundStats { get; set; } = new Hashtable();
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public Hashtable? KillStats { get; set; } = new Hashtable();
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public Hashtable? DeathStats { get; set; } = new Hashtable();
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public Hashtable? AssistStats { get; set; } = new Hashtable();
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public Hashtable? Plays { get; set; } = new Hashtable();
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public Hashtable? Wins { get; set; } = new Hashtable();
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public Hashtable? Loses { get; set; } = new Hashtable();
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public Hashtable? Winrates { get; set; } = new Hashtable();
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}
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}
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