FunGame-Core/FunGame.Core/Entity/Statistics/CharacterStatistics.cs
2022-11-19 01:51:49 +08:00

30 lines
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity
{
public class CharacterStatistics
{
public int Id { get; set; }
public Character? Character { get; set; } = null;
public Hashtable? DamageStats { get; set; } = new Hashtable();
public Hashtable? PhysicalDamageStats { get; set; } = new Hashtable();
public Hashtable? MagicDamageStats { get; set; } = new Hashtable();
public Hashtable? RealDamageStats { get; set; } = new Hashtable();
public Hashtable? AvgDamageStats { get; set; } = new Hashtable();
public Hashtable? AvgLiveRoundStats { get; set; } = new Hashtable();
public Hashtable? AvgDamageRoundStats { get; set; } = new Hashtable();
public Hashtable? KillStats { get; set; } = new Hashtable();
public Hashtable? DeathStats { get; set; } = new Hashtable();
public Hashtable? AssistStats { get; set; } = new Hashtable();
public Hashtable? Plays { get; set; } = new Hashtable();
public Hashtable? Wins { get; set; } = new Hashtable();
public Hashtable? Loses { get; set; } = new Hashtable();
public Hashtable? Winrates { get; set; } = new Hashtable();
}
}