milimoe 2de1e57e0c
针对服务器端的新功能支持与改进 (#90)
* 添加SQLite模式

* 将Hashtable转为Dictionary<string, object>,因为它具有性能优势

* 添加GamingRequest用于区分Gaming

* 模组中AfterLoad方法现已移动至加载器完全加载完毕后触发

* 删除了服务器对GameModule的加载,现在只会加载GameModuleServer
2024-09-25 09:24:53 +08:00

97 lines
4.4 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class ItemConverter : BaseEntityConverter<Item>
{
public override Item NewInstance()
{
return new();
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Item result)
{
switch (propertyName)
{
case nameof(Item.Id):
result.Id = reader.GetInt64();
break;
case nameof(Item.Name):
result.Name = reader.GetString() ?? "";
break;
case nameof(Item.ItemType):
result.ItemType = (ItemType)reader.GetInt32();
break;
case nameof(Item.WeaponType):
result.WeaponType = (WeaponType)reader.GetInt32();
break;
case nameof(Item.EquipSlotType):
result.EquipSlotType = (EquipSlotType)reader.GetInt32();
break;
case nameof(Item.Equipable):
result.Equipable = reader.GetBoolean();
break;
case nameof(Item.IsPurchasable):
result.IsPurchasable = reader.GetBoolean();
break;
case nameof(Item.Price):
result.Price = reader.GetDouble();
break;
case nameof(Item.IsSellable):
result.IsSellable = reader.GetBoolean();
break;
case nameof(Item.NextSellableTime):
string dateString = reader.GetString() ?? "";
if (DateTime.TryParseExact(dateString, General.GeneralDateTimeFormat, null, System.Globalization.DateTimeStyles.None, out DateTime date))
{
result.NextSellableTime = date;
}
else result.NextSellableTime = DateTime.MinValue;
break;
case nameof(Item.IsTradable):
result.IsTradable = reader.GetBoolean();
break;
case nameof(Item.NextTradableTime):
dateString = reader.GetString() ?? "";
if (DateTime.TryParseExact(dateString, General.GeneralDateTimeFormat, null, System.Globalization.DateTimeStyles.None, out date))
{
result.NextTradableTime = date;
}
else result.NextTradableTime = DateTime.MinValue;
break;
case nameof(Character.Skills):
SkillGroup skills = NetworkUtility.JsonDeserialize<SkillGroup>(ref reader, options) ?? new();
result.Skills.Active = skills.Active;
result.Skills.Passives = skills.Passives;
break;
}
}
public override void Write(Utf8JsonWriter writer, Item value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteNumber(nameof(Item.Id), (int)value.Id);
writer.WriteString(nameof(Item.Name), value.Name);
writer.WriteNumber(nameof(Item.ItemType), (int)value.ItemType);
writer.WriteNumber(nameof(Item.WeaponType), (int)value.WeaponType);
writer.WriteNumber(nameof(Item.EquipSlotType), (int)value.EquipSlotType);
writer.WriteBoolean(nameof(Item.Equipable), value.Equipable);
writer.WriteBoolean(nameof(Item.IsPurchasable), value.IsPurchasable);
writer.WriteNumber(nameof(Item.Price), value.Price);
writer.WriteBoolean(nameof(Item.IsSellable), value.IsSellable);
writer.WriteString(nameof(Item.NextSellableTime), value.NextSellableTime.ToString(General.GeneralDateTimeFormat));
writer.WriteBoolean(nameof(Item.IsTradable), value.IsTradable);
writer.WriteString(nameof(Item.NextTradableTime), value.NextTradableTime.ToString(General.GeneralDateTimeFormat));
writer.WritePropertyName(nameof(Item.Skills));
JsonSerializer.Serialize(writer, value.Skills, options);
writer.WriteEndObject();
}
}
}