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* 添加SQLite模式 * 将Hashtable转为Dictionary<string, object>,因为它具有性能优势 * 添加GamingRequest用于区分Gaming * 模组中AfterLoad方法现已移动至加载器完全加载完毕后触发 * 删除了服务器对GameModule的加载,现在只会加载GameModuleServer
97 lines
4.4 KiB
C#
97 lines
4.4 KiB
C#
using System.Text.Json;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
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{
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public class ItemConverter : BaseEntityConverter<Item>
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{
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public override Item NewInstance()
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{
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return new();
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}
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public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Item result)
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{
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switch (propertyName)
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{
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case nameof(Item.Id):
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result.Id = reader.GetInt64();
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break;
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case nameof(Item.Name):
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result.Name = reader.GetString() ?? "";
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break;
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case nameof(Item.ItemType):
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result.ItemType = (ItemType)reader.GetInt32();
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break;
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case nameof(Item.WeaponType):
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result.WeaponType = (WeaponType)reader.GetInt32();
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break;
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case nameof(Item.EquipSlotType):
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result.EquipSlotType = (EquipSlotType)reader.GetInt32();
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break;
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case nameof(Item.Equipable):
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result.Equipable = reader.GetBoolean();
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break;
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case nameof(Item.IsPurchasable):
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result.IsPurchasable = reader.GetBoolean();
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break;
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case nameof(Item.Price):
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result.Price = reader.GetDouble();
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break;
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case nameof(Item.IsSellable):
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result.IsSellable = reader.GetBoolean();
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break;
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case nameof(Item.NextSellableTime):
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string dateString = reader.GetString() ?? "";
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if (DateTime.TryParseExact(dateString, General.GeneralDateTimeFormat, null, System.Globalization.DateTimeStyles.None, out DateTime date))
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{
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result.NextSellableTime = date;
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}
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else result.NextSellableTime = DateTime.MinValue;
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break;
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case nameof(Item.IsTradable):
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result.IsTradable = reader.GetBoolean();
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break;
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case nameof(Item.NextTradableTime):
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dateString = reader.GetString() ?? "";
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if (DateTime.TryParseExact(dateString, General.GeneralDateTimeFormat, null, System.Globalization.DateTimeStyles.None, out date))
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{
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result.NextTradableTime = date;
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}
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else result.NextTradableTime = DateTime.MinValue;
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break;
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case nameof(Character.Skills):
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SkillGroup skills = NetworkUtility.JsonDeserialize<SkillGroup>(ref reader, options) ?? new();
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result.Skills.Active = skills.Active;
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result.Skills.Passives = skills.Passives;
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break;
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}
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}
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public override void Write(Utf8JsonWriter writer, Item value, JsonSerializerOptions options)
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{
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writer.WriteStartObject();
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writer.WriteNumber(nameof(Item.Id), (int)value.Id);
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writer.WriteString(nameof(Item.Name), value.Name);
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writer.WriteNumber(nameof(Item.ItemType), (int)value.ItemType);
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writer.WriteNumber(nameof(Item.WeaponType), (int)value.WeaponType);
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writer.WriteNumber(nameof(Item.EquipSlotType), (int)value.EquipSlotType);
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writer.WriteBoolean(nameof(Item.Equipable), value.Equipable);
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writer.WriteBoolean(nameof(Item.IsPurchasable), value.IsPurchasable);
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writer.WriteNumber(nameof(Item.Price), value.Price);
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writer.WriteBoolean(nameof(Item.IsSellable), value.IsSellable);
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writer.WriteString(nameof(Item.NextSellableTime), value.NextSellableTime.ToString(General.GeneralDateTimeFormat));
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writer.WriteBoolean(nameof(Item.IsTradable), value.IsTradable);
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writer.WriteString(nameof(Item.NextTradableTime), value.NextTradableTime.ToString(General.GeneralDateTimeFormat));
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writer.WritePropertyName(nameof(Item.Skills));
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JsonSerializer.Serialize(writer, value.Skills, options);
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writer.WriteEndObject();
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}
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}
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}
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