152 lines
7.1 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class ItemConverter : BaseEntityConverter<Item>
{
public override Item NewInstance()
{
return new();
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Item result)
{
switch (propertyName)
{
case nameof(Item.Id):
result.Id = reader.GetInt64();
break;
case nameof(Item.Name):
result.Name = reader.GetString() ?? "";
break;
case nameof(Item.Guid):
result.Guid = reader.GetGuid();
break;
case nameof(Item.Description):
result.Description = reader.GetString() ?? "";
break;
case nameof(Item.GeneralDescription):
result.GeneralDescription = reader.GetString() ?? "";
break;
case nameof(Item.BackgroundStory):
result.BackgroundStory = reader.GetString() ?? "";
break;
case nameof(Item.ItemType):
result.ItemType = (ItemType)reader.GetInt32();
break;
case nameof(Item.WeaponType):
result.WeaponType = (WeaponType)reader.GetInt32();
break;
case nameof(Item.EquipSlotType):
result.EquipSlotType = (EquipSlotType)reader.GetInt32();
break;
case nameof(Item.QualityType):
result.QualityType = (QualityType)reader.GetInt32();
break;
case nameof(Item.RarityType):
result.RarityType = (RarityType)reader.GetInt32();
break;
case nameof(Item.RankType):
result.RankType = (ItemRankType)reader.GetInt32();
break;
case nameof(Item.IsInGameItem):
result.IsInGameItem = reader.GetBoolean();
break;
case nameof(Item.Equipable):
result.Equipable = reader.GetBoolean();
break;
case nameof(Item.IsPurchasable):
result.IsPurchasable = reader.GetBoolean();
break;
case nameof(Item.Price):
result.Price = reader.GetDouble();
break;
case nameof(Item.IsSellable):
result.IsSellable = reader.GetBoolean();
break;
case nameof(Item.NextSellableTime):
string dateString = reader.GetString() ?? "";
if (DateTime.TryParseExact(dateString, General.GeneralDateTimeFormat, null, System.Globalization.DateTimeStyles.None, out DateTime sellableDate))
{
result.NextSellableTime = sellableDate;
}
else
{
result.NextSellableTime = DateTime.MinValue;
}
break;
case nameof(Item.IsTradable):
result.IsTradable = reader.GetBoolean();
break;
case nameof(Item.NextTradableTime):
dateString = reader.GetString() ?? "";
if (DateTime.TryParseExact(dateString, General.GeneralDateTimeFormat, null, System.Globalization.DateTimeStyles.None, out DateTime tradableDate))
{
result.NextTradableTime = tradableDate;
}
else
{
result.NextTradableTime = DateTime.MinValue;
}
break;
case nameof(Item.Skills):
SkillGroup skills = NetworkUtility.JsonDeserialize<SkillGroup>(ref reader, options) ?? new();
result.Skills.Active = skills.Active;
result.Skills.Passives = skills.Passives;
result.Skills.Magics = skills.Magics;
break;
case nameof(Item.Others):
Dictionary<string, object> values = NetworkUtility.JsonDeserialize<Dictionary<string, object>>(ref reader, options) ?? [];
foreach (string key in values.Keys)
{
result.Others.Add(key, values[key]);
}
break;
}
}
public override void Write(Utf8JsonWriter writer, Item value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteNumber(nameof(Item.Id), (int)value.Id);
writer.WriteString(nameof(Item.Name), value.Name);
writer.WritePropertyName(nameof(Item.Guid));
JsonSerializer.Serialize(writer, value.Guid, options);
writer.WriteString(nameof(Item.Description), value.Description);
writer.WriteString(nameof(Item.GeneralDescription), value.GeneralDescription);
writer.WriteString(nameof(Item.BackgroundStory), value.BackgroundStory);
writer.WriteNumber(nameof(Item.ItemType), (int)value.ItemType);
writer.WriteNumber(nameof(Item.WeaponType), (int)value.WeaponType);
writer.WriteNumber(nameof(Item.EquipSlotType), (int)value.EquipSlotType);
writer.WriteNumber(nameof(Item.QualityType), (int)value.QualityType);
writer.WriteNumber(nameof(Item.RarityType), (int)value.RarityType);
writer.WriteNumber(nameof(Item.RankType), (int)value.RankType);
writer.WriteBoolean(nameof(Item.IsInGameItem), value.IsInGameItem);
writer.WriteBoolean(nameof(Item.Equipable), value.Equipable);
writer.WriteBoolean(nameof(Item.IsPurchasable), value.IsPurchasable);
writer.WriteNumber(nameof(Item.Price), value.Price);
if (!value.IsSellable)
{
writer.WriteBoolean(nameof(Item.IsSellable), value.IsSellable);
writer.WriteString(nameof(Item.NextSellableTime), value.NextSellableTime.ToString(General.GeneralDateTimeFormat));
}
if (!value.IsTradable)
{
writer.WriteBoolean(nameof(Item.IsTradable), value.IsTradable);
writer.WriteString(nameof(Item.NextTradableTime), value.NextTradableTime.ToString(General.GeneralDateTimeFormat));
}
writer.WritePropertyName(nameof(Item.Skills));
JsonSerializer.Serialize(writer, value.Skills, options);
writer.WritePropertyName(nameof(Item.Others));
JsonSerializer.Serialize(writer, value.Others, options);
writer.WriteEndObject();
}
}
}