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* 添加了 SQLHelperFactory;完善了物品的描述信息;一些代码风格修改 * 构造的物品默认 1 级;为服务器插件添加控制器;添加邮件发送器的工厂;在物品中添加魔法技能组
89 lines
2.7 KiB
C#
89 lines
2.7 KiB
C#
namespace Milimoe.FunGame.Core.Entity
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{
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/// <summary>
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/// 角色的魔法抗性,对不同的魔法类型有不同抗性
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/// </summary>
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public class MagicResistance()
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{
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public double None { get; set; } = 0;
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public double Starmark { get; set; } = 0;
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public double PurityNatural { get; set; } = 0;
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public double PurityContemporary { get; set; } = 0;
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public double Bright { get; set; } = 0;
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public double Shadow { get; set; } = 0;
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public double Element { get; set; } = 0;
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public double Fleabane { get; set; } = 0;
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public double Particle { get; set; } = 0;
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/// <summary>
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/// 对所有抗性赋值
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/// </summary>
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/// <param name="value"></param>
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/// <param name="assignment"></param>
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public void SetAllValue(double value, bool assignment = true)
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{
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if (assignment)
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{
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None = value;
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Particle = value;
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Fleabane = value;
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Element = value;
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Shadow = value;
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Bright = value;
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PurityContemporary = value;
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PurityNatural = value;
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Starmark = value;
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}
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else
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{
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None += value;
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Particle += value;
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Fleabane += value;
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Element += value;
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Shadow += value;
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Bright += value;
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PurityContemporary += value;
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PurityNatural += value;
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Starmark += value;
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}
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}
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/// <summary>
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/// 增加所有抗性,传入负数来减少
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/// </summary>
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/// <param name="value"></param>
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public void AddAllValue(double value)
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{
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None += value;
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Particle += value;
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Fleabane += value;
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Element += value;
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Shadow += value;
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Bright += value;
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PurityContemporary += value;
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PurityNatural += value;
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Starmark += value;
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}
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/// <summary>
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/// 复制一个魔法抗性对象
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/// </summary>
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/// <returns></returns>
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public MagicResistance Copy()
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{
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return new()
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{
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None = None,
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Starmark = Starmark,
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PurityNatural = PurityNatural,
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PurityContemporary = PurityContemporary,
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Bright = Bright,
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Shadow = Shadow,
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Element = Element,
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Fleabane = Fleabane,
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Particle = Particle
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};
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}
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}
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}
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