mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 12:09:34 +08:00
372 lines
13 KiB
C#
372 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Net;
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using System.Text;
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using System.Threading.Tasks;
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using FunGame.Desktop.Models.Component;
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using System.ComponentModel.DataAnnotations;
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using System.Net.NetworkInformation;
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using FunGame.Core.Api.Model.Entity;
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using FunGame.Core.Api.Model.Enum;
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using FunGame.Desktop.Models.Config;
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using FunGame.Desktop.UI;
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namespace FunGame.Desktop.Utils
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{
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public class WebHelper
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{
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private Socket? client;
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private EndPoint? server;
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Main Main;
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Action<Main, Socket>? WebHelper_Action = null;
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Task? WaitHeartBeat = null;
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public WebHelper(Main main)
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{
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Main = main;
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}
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/// <summary>
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/// 选择WebHelp分支方法
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/// </summary>
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/// <param name="i">分支方法ID</param>
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public void WebHelpMethod(int i)
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{
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switch (i)
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{
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case (int)CommonEnums.WebHelperMethod.CreateSocket:
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CreateSocket();
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break;
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case (int)CommonEnums.WebHelperMethod.CloseSocket:
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Close();
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break;
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case (int)CommonEnums.WebHelperMethod.StartWebHelper:
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StartWebHelper();
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break;
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}
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}
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/// <summary>
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/// 创建客户端专属Socket
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/// </summary>
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private void CreateSocket()
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{
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try
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{
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client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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server = new IPEndPoint(IPAddress.Parse(Config.SERVER_IPADRESS), Config.SERVER_PORT);
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while (true)
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{
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if (!IsConnected())
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{
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client.Connect(server);
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if (IsConnected())
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{
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Main.GetMessage(this, Config.WebHelper_SetGreen);
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break;
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}
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}
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}
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WebHelper_Action = (main, socket) =>
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{
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object? obj = main.GetMessage(this, Config.WebHelper_GetUser);
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object[] objs;
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if (obj != null)
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objs = new object[] { main, socket, obj };
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else
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objs = new object[] { main, socket };
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Task.Factory.StartNew(() =>
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{
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});
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if (Send((int)SocketEnums.Type.CheckLogin, objs)) // 确认连接的玩家
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StartWebHelper(); // 开始创建TCP流
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};
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Task t = Task.Factory.StartNew(() =>
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{
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if (Main.InvokeRequired)
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{
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Main.Invoke(WebHelper_Action, Main, client);
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}
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else
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{
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WebHelper_Action(Main, client);
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}
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});
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}
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catch (Exception e)
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{
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Main.GetMessage(this, Config.WebHelper_Disconnected);
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Main.GetMessage(this, e.StackTrace);
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Close();
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}
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}
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/// <summary>
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/// 判断是否连接成功
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/// </summary>
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/// <returns>连接状态</returns>
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public bool IsConnected()
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{
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if (client != null)
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return client.Connected;
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return false;
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}
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private bool Read(object[]? objs = null)
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{
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Main main = Main;
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Socket? socket = null;
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try
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{
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if (objs != null)
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{
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if (objs.Length > 0) main = (Main)objs[0];
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if (objs.Length > 1) socket = (Socket)objs[1];
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}
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else
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{
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main = Main;
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socket = client;
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}
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if (socket != null)
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{
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// 从服务器接收消息
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byte[] buffer = new byte[2048];
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int length = socket.Receive(buffer);
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if (length > 0)
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{
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string msg = Config.DEFAULT_ENCODING.GetString(buffer, 0, length);
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int type = GetType(msg);
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string typestring = GetTypeString(type);
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string read = GetMessage(msg);
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main.GetMessage(this, read);
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switch (type)
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{
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case (int)SocketEnums.Type.GetNotice:
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break;
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case (int)SocketEnums.Type.Login:
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break;
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case (int)SocketEnums.Type.CheckLogin:
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return true;
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case (int)SocketEnums.Type.Logout:
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break;
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case (int)SocketEnums.Type.HeartBeat:
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if (WaitHeartBeat != null && !WaitHeartBeat.IsCompleted) WaitHeartBeat.Wait(1);
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Config.WebHelper_HeartBeatFaileds = 0;
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main.GetMessage(this, Config.WebHelper_SetGreenAndPing);
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return true;
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}
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}
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else
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throw new Exception("ERROR:未收到任何来自服务器的信息,与服务器连接可能丢失。");
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}
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else
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{
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main.GetMessage(this, Config.WebHelper_Disconnected);
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throw new Exception("ERROR:服务器连接失败。");
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}
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}
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catch (Exception e)
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{
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main.GetMessage(this, Config.WebHelper_Disconnected);
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main.GetMessage(this, e.Message != null ? e.Message + "\n" + e.StackTrace : "" + e.StackTrace);
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Close();
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}
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return false;
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}
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private bool Send(int i, object[]? objs = null)
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{
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Main main = Main;
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Socket? socket = null;
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try
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{
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if (objs != null)
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{
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if (objs.Length > 0) main = (Main)objs[0];
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if (objs.Length > 1) socket = (Socket)objs[1];
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}
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else
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{
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main = Main;
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socket = client;
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}
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if (socket != null)
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{
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// 发送消息给服务器端
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switch (i)
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{
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case (int)SocketEnums.Type.GetNotice:
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break;
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case (int)SocketEnums.Type.Login:
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break;
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case (int)SocketEnums.Type.CheckLogin:
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User user;
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string msg;
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if (objs != null && objs.Length > 2)
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{
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user = (User)objs[2];
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msg = user.Userame;
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}
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else
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{
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Usercfg.FunGame_isAutoRetry = false;
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throw new Exception("SUCCESS:服务器连接成功,检测到未登录账号已自动断开,请登录后手动发起服务器连接。");
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}
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byte[] buffer = new byte[2048];
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buffer = Config.DEFAULT_ENCODING.GetBytes(MakeMessage((int)SocketEnums.Type.CheckLogin, msg));
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int l = socket.Send(buffer);
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if (l > 0)
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{
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return Read(objs);
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}
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else
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throw new Exception("ERROR:消息未送达服务器,与服务器连接可能丢失。");
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case (int)SocketEnums.Type.Logout:
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break;
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case (int)SocketEnums.Type.HeartBeat:
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buffer = new byte[2048];
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buffer = Config.DEFAULT_ENCODING.GetBytes(Convert.ToString(MakeMessage((int)SocketEnums.Type.HeartBeat, ">> 心跳检测")));
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if (socket.Send(buffer) > 0)
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{
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WaitHeartBeat = Task.Run(() =>
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{
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Thread.Sleep(4000);
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AddHeartBeatFaileds(main);
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});
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return true;
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}
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AddHeartBeatFaileds(main);
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break;
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}
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}
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else
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{
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main.GetMessage(this, Config.WebHelper_Disconnected);
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throw new Exception("ERROR:服务器连接失败。");
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}
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}
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catch (Exception e)
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{
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CatchException(main, e, false);
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}
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return false;
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}
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private void CatchException(Main main, Exception e, bool isDisconnected)
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{
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if (isDisconnected)
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main.GetMessage(this, Config.WebHelper_Disconnected);
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else
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main.GetMessage(this, Config.WebHelper_SetRed);
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main.GetMessage(this, e.Message != null ? e.Message + "\n" + e.StackTrace : "" + e.StackTrace);
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Close();
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}
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private void AddHeartBeatFaileds(Main main)
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{
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// 超过三次没回应心跳,服务器连接失败。
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try
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{
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Config.WebHelper_HeartBeatFaileds++;
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if (Config.WebHelper_HeartBeatFaileds >= 3)
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throw new Exception("ERROR:服务器连接失败。");
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}
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catch (Exception e)
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{
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CatchException(main, e, true);
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}
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}
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private int GetType(string msg)
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{
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int index = msg.IndexOf(';') - 1;
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if (index > 0)
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return Convert.ToInt32(msg[..index]);
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else
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return Convert.ToInt32(msg[..1]);
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}
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private string GetTypeString(int type)
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{
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switch (type)
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{
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case (int)SocketEnums.Type.GetNotice:
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return SocketEnums.TYPE_GetNotice;
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case (int)SocketEnums.Type.Login:
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return SocketEnums.TYPE_Login;
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case (int)SocketEnums.Type.CheckLogin:
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return SocketEnums.TYPE_CheckLogin;
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case (int)SocketEnums.Type.Logout:
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return SocketEnums.TYPE_Logout;
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case (int)SocketEnums.Type.HeartBeat:
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return SocketEnums.TYPE_HeartBeat;
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default:
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return SocketEnums.TYPE_UNKNOWN;
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}
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}
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private string GetMessage(string msg)
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{
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int index = msg.IndexOf(';') + 1;
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return msg[index..];
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}
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private string MakeMessage(int type, string msg)
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{
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return type + ";" + msg;
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}
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private void Close()
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{
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if (client != null)
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{
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client.Close();
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client = null;
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}
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if (server != null)
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{
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server = null;
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}
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}
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private void StartWebHelper()
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{
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Task HeartBeatStream = Task.Factory.StartNew(() =>
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{
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CreateSendHeartBeatStream();
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});
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Task StreamReader = Task.Factory.StartNew(() =>
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{
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CreateStreamReader();
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});
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}
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private void CreateSendHeartBeatStream()
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{
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Thread.Sleep(1000);
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Main.GetMessage(this, "Creating: SendHeartBeatStream...OK");
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while (IsConnected())
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{
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Send((int)SocketEnums.Type.HeartBeat); // 发送心跳包
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Thread.Sleep(20000);
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}
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}
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private void CreateStreamReader()
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{
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Thread.Sleep(1000);
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Main.GetMessage(this, "Creating: StreamReader...OK");
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while (IsConnected())
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{
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Read();
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}
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}
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}
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}
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