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53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using Milimoe.FunGame.Core.Interface.Base;
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namespace Milimoe.FunGame.Core.Model
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{
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public class ScheduledTask(string name, TimeSpan timeSpan, Action action, Action<Exception>? error = null) : IScheduledTask
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{
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/// <summary>
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/// 任务名称
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/// </summary>
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public string Name { get; set; } = name;
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/// <summary>
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/// 每天的目标时间
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/// </summary>
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public TimeSpan TimeOfDay { get; set; } = timeSpan;
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/// <summary>
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/// 任务执行逻辑
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/// </summary>
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public Action Action { get; set; } = action;
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/// <summary>
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/// 记录上一次执行时间
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/// </summary>
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public DateTime? LastRun { get; set; } = null;
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/// <summary>
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/// 记录下一次执行时间
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/// </summary>
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public DateTime NextRun => IsTodayRun ? DateTime.Today.AddDays(1).Add(TimeOfDay) : DateTime.Today.Add(TimeOfDay);
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/// <summary>
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/// 当天是否已经执行
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/// </summary>
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public bool IsTodayRun => LastRun.HasValue && LastRun.Value.Date == DateTime.Today;
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/// <summary>
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/// 任务执行时长
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/// </summary>
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public TimeSpan ExecutedTimeSpan { get; set; } = new();
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/// <summary>
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/// 最后一次执行时发生的错误
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/// </summary>
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public Exception? Error { get; set; }
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/// <summary>
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/// 捕获异常后,触发的回调函数
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/// </summary>
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public Action<Exception>? ErrorHandler { get; set; } = error;
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}
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}
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