mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 03:59:35 +08:00
113 lines
4.1 KiB
C#
113 lines
4.1 KiB
C#
/**
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* 此文件用于保存字符串常量(String Set)
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*/
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namespace Milimoe.FunGame.Core.Library.Constant
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{
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public class InterfaceSet
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{
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public class Type
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{
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public const string IClient = "IClientImpl";
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public const string IServer = "IServerImpl";
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}
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public class Method
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{
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public const string RemoteServerIP = "RemoteServerIP";
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public const string DBConnection = "DBConnection";
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public const string GetServerSettings = "GetServerSettings";
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}
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}
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/// <summary>
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/// 需要同步更新
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/// Milimoe.FunGame.Core.Library.Constant.SocketMessageType,
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/// Milimoe.FunGame.Core.Service.SocketManager.GetTypeString(SocketMessageType type)
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/// </summary>
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public class SocketSet
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{
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public const int MaxRetryTimes = 20;
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public const int MaxConnection_1C2G = 10;
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public const int MaxConnection_2C2G = 20;
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public const int MaxConnection_4C4G = 40;
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public const string Socket = "Socket";
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public const string Unknown = "Unknown";
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public const string DataRequest = "DataRequest";
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public const string Connect = "Connect";
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public const string Disconnect = "Disconnect";
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public const string HeartBeat = "HeartBeat";
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public const string ForceLogout = "ForceLogout";
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public const string Chat = "Chat";
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public const string UpdateRoomMaster = "UpdateRoomMaster";
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}
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/// <summary>
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/// 需要同步更新
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/// Milimoe.FunGame.Core.Library.Constant.DataRequestType,
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/// Milimoe.FunGame.Core.Api.Transmittal.DataRequest.GetTypeString(DataRequestType type)
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/// </summary>
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public class DataRequestSet
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{
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public const string UnKnown = "UnKnown";
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/**
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* RunTime
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*/
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public const string RunTime_Logout = "RunTime::Logout";
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/**
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* Main
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*/
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public const string Main_GetNotice = "Main::GetNotice";
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public const string Main_IntoRoom = "Main::IntoRoom";
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public const string Main_QuitRoom = "Main::QuitRoom";
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public const string Main_CreateRoom = "Main::CreateRoom";
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public const string Main_UpdateRoom = "Main::UpdateRoom";
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public const string Main_MatchRoom = "Main::MatchRoom";
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public const string Main_Chat = "Main::Chat";
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/**
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* Register
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*/
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public const string Reg_GetRegVerifyCode = "Reg::GetRegVerifyCode";
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/**
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* Login
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*/
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public const string Login_Login = "Login::Login";
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public const string Login_GetFindPasswordVerifyCode = "Login::GetFindPasswordVerifyCode";
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public const string Login_UpdatePassword = "Login::UpdatePassword";
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/**
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* Room
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*/
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public const string Room_GetRoomSettings = "Room::GetRoomSettings";
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public const string Room_GetRoomPlayerCount = "Room::GetRoomPlayerCount";
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public const string Room_UpdateRoomMaster = "Room::UpdateRoomMaster";
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}
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public class ReflectionSet
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{
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public const string FUNGAME_IMPL = "FunGame.Implement";
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public static string EXEFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\"; // 程序目录
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public static string PluginFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\plugins\\"; // 插件目录
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}
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public class FormSet
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{
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public const string Main = "Main";
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public const string Register = "Register";
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public const string Login = "Login";
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public const string Inventory = "Inventory";
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public const string Store = "Store";
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public const string RoomSetting = "RoomSetting";
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public const string UserCenter = "UserCenter";
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}
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public class GameMode
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{
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public const string All = "所有模式";
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public const string AllHasPass = "带密码的所有模式";
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public const string Mix = "混战模式";
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public const string MixHasPass = "带密码的混战模式";
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public const string Team = "团队模式";
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public const string TeamHasPass = "带密码的团队模式";
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}
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}
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