FunGame-Core/Interface/Event/EventHandlers.cs
milimoe e7214c3fb9
添加新的枚举、字符常量和方法 (#59)
* 添加大量新的枚举,添加缺少的枚举字符串,修改枚举转字符串方法的位置

* 添加StartGame和Gaming的SocketHandler方法

* 添加MainInvokeType.StartGame

* 优化代码格式

* 添加默认的User.ToString()

* 添加EndGame

* 添加GameMode.GetTypeString

* 添加GameMode.GetRoomType
2023-11-23 00:43:34 +08:00

324 lines
16 KiB
C#

using Milimoe.FunGame.Core.Library.Common.Event;
namespace Milimoe.FunGame.Core.Interface
{
/// <summary>
/// 窗体继承这些接口便能实现事件,或为插件预留。
/// </summary>
public interface IEventHandler
{
public delegate void BeforeEventHandler(object sender, GeneralEventArgs e);
public delegate void AfterEventHandler(object sender, GeneralEventArgs e);
public delegate void SucceedEventHandler(object sender, GeneralEventArgs e);
public delegate void FailedEventHandler(object sender, GeneralEventArgs e);
}
public interface IConnectEventHandler : IEventHandler
{
public new delegate void BeforeEventHandler(object sender, ConnectEventArgs e);
public new delegate void AfterEventHandler(object sender, ConnectEventArgs e);
public new delegate void SucceedEventHandler(object sender, ConnectEventArgs e);
public new delegate void FailedEventHandler(object sender, ConnectEventArgs e);
public event BeforeEventHandler? BeforeConnect;
public event AfterEventHandler? AfterConnect;
public event SucceedEventHandler? SucceedConnect;
public event FailedEventHandler? FailedConnect;
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e);
public void OnAfterConnectEvent(object sender, ConnectEventArgs e);
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e);
public void OnFailedConnectEvent(object sender, ConnectEventArgs e);
}
public interface IDisconnectEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeDisconnect;
public event AfterEventHandler? AfterDisconnect;
public event SucceedEventHandler? SucceedDisconnect;
public event FailedEventHandler? FailedDisconnect;
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e);
public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e);
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e);
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e);
}
public interface ILoginEventHandler : IEventHandler
{
public new delegate void BeforeEventHandler(object sender, LoginEventArgs e);
public new delegate void AfterEventHandler(object sender, LoginEventArgs e);
public new delegate void SucceedEventHandler(object sender, LoginEventArgs e);
public new delegate void FailedEventHandler(object sender, LoginEventArgs e);
public event BeforeEventHandler? BeforeLogin;
public event AfterEventHandler? AfterLogin;
public event SucceedEventHandler? SucceedLogin;
public event FailedEventHandler? FailedLogin;
public void OnBeforeLoginEvent(object sender, LoginEventArgs e);
public void OnAfterLoginEvent(object sender, LoginEventArgs e);
public void OnSucceedLoginEvent(object sender, LoginEventArgs e);
public void OnFailedLoginEvent(object sender, LoginEventArgs e);
}
public interface ILogoutEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeLogout;
public event AfterEventHandler? AfterLogout;
public event SucceedEventHandler? SucceedLogout;
public event FailedEventHandler? FailedLogout;
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e);
public void OnAfterLogoutEvent(object sender, GeneralEventArgs e);
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e);
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e);
}
public interface IRegEventHandler : IEventHandler
{
public new delegate void BeforeEventHandler(object sender, RegisterEventArgs e);
public new delegate void AfterEventHandler(object sender, RegisterEventArgs e);
public new delegate void SucceedEventHandler(object sender, RegisterEventArgs e);
public new delegate void FailedEventHandler(object sender, RegisterEventArgs e);
public event BeforeEventHandler? BeforeReg;
public event AfterEventHandler? AfterReg;
public event SucceedEventHandler? SucceedReg;
public event FailedEventHandler? FailedReg;
public void OnBeforeRegEvent(object sender, RegisterEventArgs e);
public void OnAfterRegEvent(object sender, RegisterEventArgs e);
public void OnSucceedRegEvent(object sender, RegisterEventArgs e);
public void OnFailedRegEvent(object sender, RegisterEventArgs e);
}
public interface IIntoRoomEventHandler : IEventHandler
{
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
public new delegate void SucceedEventHandler(object sender, RoomEventArgs e);
public new delegate void FailedEventHandler(object sender, RoomEventArgs e);
public event BeforeEventHandler? BeforeIntoRoom;
public event AfterEventHandler? AfterIntoRoom;
public event SucceedEventHandler? SucceedIntoRoom;
public event FailedEventHandler? FailedIntoRoom;
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e);
public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e);
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e);
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e);
}
public interface ISendTalkEventHandler : IEventHandler
{
public new delegate void BeforeEventHandler(object sender, SendTalkEventArgs e);
public new delegate void AfterEventHandler(object sender, SendTalkEventArgs e);
public new delegate void SucceedEventHandler(object sender, SendTalkEventArgs e);
public new delegate void FailedEventHandler(object sender, SendTalkEventArgs e);
public event BeforeEventHandler? BeforeSendTalk;
public event AfterEventHandler? AfterSendTalk;
public event SucceedEventHandler? SucceedSendTalk;
public event FailedEventHandler? FailedSendTalk;
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e);
public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e);
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e);
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e);
}
public interface ICreateRoomEventHandler : IEventHandler
{
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
public new delegate void SucceedEventHandler(object sender, RoomEventArgs e);
public new delegate void FailedEventHandler(object sender, RoomEventArgs e);
public event BeforeEventHandler? BeforeCreateRoom;
public event AfterEventHandler? AfterCreateRoom;
public event SucceedEventHandler? SucceedCreateRoom;
public event FailedEventHandler? FailedCreateRoom;
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e);
public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e);
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e);
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e);
}
public interface IQuitRoomEventHandler : IEventHandler
{
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
public new delegate void SucceedEventHandler(object sender, RoomEventArgs e);
public new delegate void FailedEventHandler(object sender, RoomEventArgs e);
public event BeforeEventHandler? BeforeQuitRoom;
public event AfterEventHandler? AfterQuitRoom;
public event SucceedEventHandler? SucceedQuitRoom;
public event FailedEventHandler? FailedQuitRoom;
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e);
public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e);
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e);
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e);
}
public interface IChangeRoomSettingEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeChangeRoomSetting;
public event AfterEventHandler? AfterChangeRoomSetting;
public event SucceedEventHandler? SucceedChangeRoomSetting;
public event FailedEventHandler? FailedChangeRoomSetting;
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e);
public void OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e);
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
}
public interface IStartMatchEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeStartMatch;
public event AfterEventHandler? AfterStartMatch;
public event SucceedEventHandler? SucceedStartMatch;
public event FailedEventHandler? FailedStartMatch;
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e);
public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e);
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e);
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e);
}
public interface IStartGameEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeStartGame;
public event AfterEventHandler? AfterStartGame;
public event SucceedEventHandler? SucceedStartGame;
public event FailedEventHandler? FailedStartGame;
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e);
public void OnAfterStartGameEvent(object sender, GeneralEventArgs e);
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e);
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e);
}
public interface IChangeProfileEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeChangeProfile;
public event AfterEventHandler? AfterChangeProfile;
public event SucceedEventHandler? SucceedChangeProfile;
public event FailedEventHandler? FailedChangeProfile;
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e);
public void OnAfterChangeProfileEvent(object sender, GeneralEventArgs e);
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e);
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e);
}
public interface IChangeAccountSettingEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeChangeAccountSetting;
public event AfterEventHandler? AfterChangeAccountSetting;
public event SucceedEventHandler? SucceedChangeAccountSetting;
public event FailedEventHandler? FailedChangeAccountSetting;
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e);
public void OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e);
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
}
public interface IOpenInventoryEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeOpenInventory;
public event AfterEventHandler? AfterOpenInventory;
public event SucceedEventHandler? SucceedOpenInventory;
public event FailedEventHandler? FailedOpenInventory;
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e);
public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e);
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e);
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e);
}
public interface ISignInEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeSignIn;
public event AfterEventHandler? AfterSignIn;
public event SucceedEventHandler? SucceedSignIn;
public event FailedEventHandler? FailedSignIn;
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e);
public void OnAfterSignInEvent(object sender, GeneralEventArgs e);
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e);
public void OnFailedSignInEvent(object sender, GeneralEventArgs e);
}
public interface IOpenStoreEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeOpenStore;
public event AfterEventHandler? AfterOpenStore;
public event SucceedEventHandler? SucceedOpenStore;
public event FailedEventHandler? FailedOpenStore;
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e);
public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e);
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e);
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e);
}
public interface IBuyItemEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeBuyItem;
public event AfterEventHandler? AfterBuyItem;
public event SucceedEventHandler? SucceedBuyItem;
public event FailedEventHandler? FailedBuyItem;
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e);
public void OnAfterBuyItemEvent(object sender, GeneralEventArgs e);
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e);
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e);
}
public interface IShowRankingEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeShowRanking;
public event AfterEventHandler? AfterShowRanking;
public event SucceedEventHandler? SucceedShowRanking;
public event FailedEventHandler? FailedShowRanking;
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e);
public void OnAfterShowRankingEvent(object sender, GeneralEventArgs e);
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e);
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e);
}
public interface IUseItemEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeUseItem;
public event AfterEventHandler? AfterUseItem;
public event SucceedEventHandler? SucceedUseItem;
public event FailedEventHandler? FailedUseItem;
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e);
public void OnAfterUseItemEvent(object sender, GeneralEventArgs e);
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e);
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e);
}
public interface IEndGameEventHandler : IEventHandler
{
public event BeforeEventHandler? BeforeEndGame;
public event AfterEventHandler? AfterEndGame;
public event SucceedEventHandler? SucceedEndGame;
public event FailedEventHandler? FailedEndGame;
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e);
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e);
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e);
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e);
}
}