mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 03:59:35 +08:00

* 添加大量新的枚举,添加缺少的枚举字符串,修改枚举转字符串方法的位置 * 添加StartGame和Gaming的SocketHandler方法 * 添加MainInvokeType.StartGame * 优化代码格式 * 添加默认的User.ToString() * 添加EndGame * 添加GameMode.GetTypeString * 添加GameMode.GetRoomType
324 lines
16 KiB
C#
324 lines
16 KiB
C#
using Milimoe.FunGame.Core.Library.Common.Event;
|
|
|
|
namespace Milimoe.FunGame.Core.Interface
|
|
{
|
|
/// <summary>
|
|
/// 窗体继承这些接口便能实现事件,或为插件预留。
|
|
/// </summary>
|
|
public interface IEventHandler
|
|
{
|
|
public delegate void BeforeEventHandler(object sender, GeneralEventArgs e);
|
|
public delegate void AfterEventHandler(object sender, GeneralEventArgs e);
|
|
public delegate void SucceedEventHandler(object sender, GeneralEventArgs e);
|
|
public delegate void FailedEventHandler(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface IConnectEventHandler : IEventHandler
|
|
{
|
|
public new delegate void BeforeEventHandler(object sender, ConnectEventArgs e);
|
|
public new delegate void AfterEventHandler(object sender, ConnectEventArgs e);
|
|
public new delegate void SucceedEventHandler(object sender, ConnectEventArgs e);
|
|
public new delegate void FailedEventHandler(object sender, ConnectEventArgs e);
|
|
|
|
public event BeforeEventHandler? BeforeConnect;
|
|
public event AfterEventHandler? AfterConnect;
|
|
public event SucceedEventHandler? SucceedConnect;
|
|
public event FailedEventHandler? FailedConnect;
|
|
|
|
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e);
|
|
public void OnAfterConnectEvent(object sender, ConnectEventArgs e);
|
|
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e);
|
|
public void OnFailedConnectEvent(object sender, ConnectEventArgs e);
|
|
}
|
|
|
|
public interface IDisconnectEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeDisconnect;
|
|
public event AfterEventHandler? AfterDisconnect;
|
|
public event SucceedEventHandler? SucceedDisconnect;
|
|
public event FailedEventHandler? FailedDisconnect;
|
|
|
|
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface ILoginEventHandler : IEventHandler
|
|
{
|
|
public new delegate void BeforeEventHandler(object sender, LoginEventArgs e);
|
|
public new delegate void AfterEventHandler(object sender, LoginEventArgs e);
|
|
public new delegate void SucceedEventHandler(object sender, LoginEventArgs e);
|
|
public new delegate void FailedEventHandler(object sender, LoginEventArgs e);
|
|
|
|
public event BeforeEventHandler? BeforeLogin;
|
|
public event AfterEventHandler? AfterLogin;
|
|
public event SucceedEventHandler? SucceedLogin;
|
|
public event FailedEventHandler? FailedLogin;
|
|
|
|
public void OnBeforeLoginEvent(object sender, LoginEventArgs e);
|
|
public void OnAfterLoginEvent(object sender, LoginEventArgs e);
|
|
public void OnSucceedLoginEvent(object sender, LoginEventArgs e);
|
|
public void OnFailedLoginEvent(object sender, LoginEventArgs e);
|
|
}
|
|
|
|
public interface ILogoutEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeLogout;
|
|
public event AfterEventHandler? AfterLogout;
|
|
public event SucceedEventHandler? SucceedLogout;
|
|
public event FailedEventHandler? FailedLogout;
|
|
|
|
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterLogoutEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface IRegEventHandler : IEventHandler
|
|
{
|
|
public new delegate void BeforeEventHandler(object sender, RegisterEventArgs e);
|
|
public new delegate void AfterEventHandler(object sender, RegisterEventArgs e);
|
|
public new delegate void SucceedEventHandler(object sender, RegisterEventArgs e);
|
|
public new delegate void FailedEventHandler(object sender, RegisterEventArgs e);
|
|
|
|
public event BeforeEventHandler? BeforeReg;
|
|
public event AfterEventHandler? AfterReg;
|
|
public event SucceedEventHandler? SucceedReg;
|
|
public event FailedEventHandler? FailedReg;
|
|
|
|
public void OnBeforeRegEvent(object sender, RegisterEventArgs e);
|
|
public void OnAfterRegEvent(object sender, RegisterEventArgs e);
|
|
public void OnSucceedRegEvent(object sender, RegisterEventArgs e);
|
|
public void OnFailedRegEvent(object sender, RegisterEventArgs e);
|
|
}
|
|
|
|
public interface IIntoRoomEventHandler : IEventHandler
|
|
{
|
|
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
|
|
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
|
|
public new delegate void SucceedEventHandler(object sender, RoomEventArgs e);
|
|
public new delegate void FailedEventHandler(object sender, RoomEventArgs e);
|
|
|
|
public event BeforeEventHandler? BeforeIntoRoom;
|
|
public event AfterEventHandler? AfterIntoRoom;
|
|
public event SucceedEventHandler? SucceedIntoRoom;
|
|
public event FailedEventHandler? FailedIntoRoom;
|
|
|
|
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e);
|
|
public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e);
|
|
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e);
|
|
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e);
|
|
}
|
|
|
|
public interface ISendTalkEventHandler : IEventHandler
|
|
{
|
|
public new delegate void BeforeEventHandler(object sender, SendTalkEventArgs e);
|
|
public new delegate void AfterEventHandler(object sender, SendTalkEventArgs e);
|
|
public new delegate void SucceedEventHandler(object sender, SendTalkEventArgs e);
|
|
public new delegate void FailedEventHandler(object sender, SendTalkEventArgs e);
|
|
|
|
public event BeforeEventHandler? BeforeSendTalk;
|
|
public event AfterEventHandler? AfterSendTalk;
|
|
public event SucceedEventHandler? SucceedSendTalk;
|
|
public event FailedEventHandler? FailedSendTalk;
|
|
|
|
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e);
|
|
public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e);
|
|
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e);
|
|
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e);
|
|
}
|
|
|
|
public interface ICreateRoomEventHandler : IEventHandler
|
|
{
|
|
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
|
|
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
|
|
public new delegate void SucceedEventHandler(object sender, RoomEventArgs e);
|
|
public new delegate void FailedEventHandler(object sender, RoomEventArgs e);
|
|
|
|
public event BeforeEventHandler? BeforeCreateRoom;
|
|
public event AfterEventHandler? AfterCreateRoom;
|
|
public event SucceedEventHandler? SucceedCreateRoom;
|
|
public event FailedEventHandler? FailedCreateRoom;
|
|
|
|
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e);
|
|
public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e);
|
|
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e);
|
|
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e);
|
|
}
|
|
|
|
public interface IQuitRoomEventHandler : IEventHandler
|
|
{
|
|
public new delegate void BeforeEventHandler(object sender, RoomEventArgs e);
|
|
public new delegate void AfterEventHandler(object sender, RoomEventArgs e);
|
|
public new delegate void SucceedEventHandler(object sender, RoomEventArgs e);
|
|
public new delegate void FailedEventHandler(object sender, RoomEventArgs e);
|
|
|
|
public event BeforeEventHandler? BeforeQuitRoom;
|
|
public event AfterEventHandler? AfterQuitRoom;
|
|
public event SucceedEventHandler? SucceedQuitRoom;
|
|
public event FailedEventHandler? FailedQuitRoom;
|
|
|
|
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e);
|
|
public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e);
|
|
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e);
|
|
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e);
|
|
}
|
|
|
|
public interface IChangeRoomSettingEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeChangeRoomSetting;
|
|
public event AfterEventHandler? AfterChangeRoomSetting;
|
|
public event SucceedEventHandler? SucceedChangeRoomSetting;
|
|
public event FailedEventHandler? FailedChangeRoomSetting;
|
|
|
|
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface IStartMatchEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeStartMatch;
|
|
public event AfterEventHandler? AfterStartMatch;
|
|
public event SucceedEventHandler? SucceedStartMatch;
|
|
public event FailedEventHandler? FailedStartMatch;
|
|
|
|
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface IStartGameEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeStartGame;
|
|
public event AfterEventHandler? AfterStartGame;
|
|
public event SucceedEventHandler? SucceedStartGame;
|
|
public event FailedEventHandler? FailedStartGame;
|
|
|
|
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterStartGameEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface IChangeProfileEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeChangeProfile;
|
|
public event AfterEventHandler? AfterChangeProfile;
|
|
public event SucceedEventHandler? SucceedChangeProfile;
|
|
public event FailedEventHandler? FailedChangeProfile;
|
|
|
|
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterChangeProfileEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface IChangeAccountSettingEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeChangeAccountSetting;
|
|
public event AfterEventHandler? AfterChangeAccountSetting;
|
|
public event SucceedEventHandler? SucceedChangeAccountSetting;
|
|
public event FailedEventHandler? FailedChangeAccountSetting;
|
|
|
|
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface IOpenInventoryEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeOpenInventory;
|
|
public event AfterEventHandler? AfterOpenInventory;
|
|
public event SucceedEventHandler? SucceedOpenInventory;
|
|
public event FailedEventHandler? FailedOpenInventory;
|
|
|
|
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface ISignInEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeSignIn;
|
|
public event AfterEventHandler? AfterSignIn;
|
|
public event SucceedEventHandler? SucceedSignIn;
|
|
public event FailedEventHandler? FailedSignIn;
|
|
|
|
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterSignInEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedSignInEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface IOpenStoreEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeOpenStore;
|
|
public event AfterEventHandler? AfterOpenStore;
|
|
public event SucceedEventHandler? SucceedOpenStore;
|
|
public event FailedEventHandler? FailedOpenStore;
|
|
|
|
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface IBuyItemEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeBuyItem;
|
|
public event AfterEventHandler? AfterBuyItem;
|
|
public event SucceedEventHandler? SucceedBuyItem;
|
|
public event FailedEventHandler? FailedBuyItem;
|
|
|
|
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterBuyItemEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface IShowRankingEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeShowRanking;
|
|
public event AfterEventHandler? AfterShowRanking;
|
|
public event SucceedEventHandler? SucceedShowRanking;
|
|
public event FailedEventHandler? FailedShowRanking;
|
|
|
|
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterShowRankingEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface IUseItemEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeUseItem;
|
|
public event AfterEventHandler? AfterUseItem;
|
|
public event SucceedEventHandler? SucceedUseItem;
|
|
public event FailedEventHandler? FailedUseItem;
|
|
|
|
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterUseItemEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
|
|
public interface IEndGameEventHandler : IEventHandler
|
|
{
|
|
public event BeforeEventHandler? BeforeEndGame;
|
|
public event AfterEventHandler? AfterEndGame;
|
|
public event SucceedEventHandler? SucceedEndGame;
|
|
public event FailedEventHandler? FailedEndGame;
|
|
|
|
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e);
|
|
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e);
|
|
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e);
|
|
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e);
|
|
}
|
|
}
|