25 lines
929 B
C#

using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity
{
public class Club : BaseEntity
{
public string Prefix { get; set; } = "";
public string Description { get; set; } = "";
public bool IsNeedApproval { get; set; } = false;
public bool IsPublic { get; set; } = false;
public double ClubPoins { get; set; } = 0;
public User? Master { get; set; }
public Dictionary<long, User> Admins { get; set; } = [];
public Dictionary<long, User> Members { get; set; } = [];
public Dictionary<long, User> Applicants { get; set; } = [];
public Dictionary<long, DateTime> MemberJoinTime { get; set; } = [];
public Dictionary<long, DateTime> ApplicationTime { get; set; } = [];
public override bool Equals(IBaseEntity? other)
{
return other is Club && other?.Id == Id;
}
}
}