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https://github.com/project-redbud/FunGame-Core.git
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* 添加大量新的枚举,添加缺少的枚举字符串,修改枚举转字符串方法的位置 * 添加StartGame和Gaming的SocketHandler方法 * 添加MainInvokeType.StartGame * 优化代码格式 * 添加默认的User.ToString() * 添加EndGame * 添加GameMode.GetTypeString * 添加GameMode.GetRoomType
41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using Milimoe.FunGame.Core.Library.Common.Event;
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namespace Milimoe.FunGame.Core.Library.Common.Plugin
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{
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/// <summary>
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/// 必须继承基类:<see cref="BasePlugin"/><para/>
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/// 继承事件接口并实现其方法来使插件生效。例如继承:<seealso cref="ILoginEvent"/>
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/// </summary>
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public class Example : BasePlugin, ILoginEvent
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{
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public override string Name => "FunGame Example Plugin";
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public override string Description => "My First Plugin";
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public override string Version => "1.0.0";
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public override string Author => "FunGamer";
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public void AfterLoginEvent(object sender, LoginEventArgs e)
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{
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}
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public void BeforeLoginEvent(object sender, LoginEventArgs e)
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{
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}
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public void FailedLoginEvent(object sender, LoginEventArgs e)
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{
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}
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public void SucceedLoginEvent(object sender, LoginEventArgs e)
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{
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}
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}
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}
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