mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 20:19:34 +08:00

* 添加了 SQLHelperFactory;完善了物品的描述信息;一些代码风格修改 * 构造的物品默认 1 级;为服务器插件添加控制器;添加邮件发送器的工厂;在物品中添加魔法技能组
157 lines
5.0 KiB
C#
157 lines
5.0 KiB
C#
using Milimoe.FunGame.Core.Controller;
|
|
using Milimoe.FunGame.Core.Entity;
|
|
using Milimoe.FunGame.Core.Interface.Addons;
|
|
using Milimoe.FunGame.Core.Interface.Base;
|
|
using Milimoe.FunGame.Core.Library.Constant;
|
|
|
|
namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|
{
|
|
public abstract class GameModuleServer : IGameModuleServer
|
|
{
|
|
/// <summary>
|
|
/// 服务器模组的名称<para/>
|
|
/// 如果服务器模组配合一个相关联的模组使用,那么它们的 <see cref="GameModule.Name"/> 名称必须相同。
|
|
/// </summary>
|
|
public abstract string Name { get; }
|
|
|
|
/// <summary>
|
|
/// 模组描述
|
|
/// </summary>
|
|
public abstract string Description { get; }
|
|
|
|
/// <summary>
|
|
/// 模组版本
|
|
/// </summary>
|
|
public abstract string Version { get; }
|
|
|
|
/// <summary>
|
|
/// 模组作者
|
|
/// </summary>
|
|
public abstract string Author { get; }
|
|
|
|
/// <summary>
|
|
/// 默认地图
|
|
/// </summary>
|
|
public abstract string DefaultMap { get; }
|
|
|
|
/// <summary>
|
|
/// 模组的依赖集合
|
|
/// </summary>
|
|
public abstract GameModuleDepend GameModuleDepend { get; }
|
|
|
|
/// <summary>
|
|
/// 包含了一些常用方法的控制器
|
|
/// </summary>
|
|
public ServerAddonController<IGameModuleServer> Controller
|
|
{
|
|
get => _Controller ?? throw new NotImplementedException();
|
|
internal set => _Controller = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// base控制器
|
|
/// </summary>
|
|
BaseAddonController<IGameModuleServer> IAddonController<IGameModuleServer>.Controller
|
|
{
|
|
get => Controller;
|
|
set => _Controller = (ServerAddonController<IGameModuleServer>?)value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 控制器内部变量
|
|
/// </summary>
|
|
private ServerAddonController<IGameModuleServer>? _Controller;
|
|
|
|
/// <summary>
|
|
/// 启动服务器监听 请在此处实现服务器逻辑
|
|
/// </summary>
|
|
/// <param name="GameModule"></param>
|
|
/// <param name="Room"></param>
|
|
/// <param name="Users"></param>
|
|
/// <param name="RoomMasterServerModel"></param>
|
|
/// <param name="ServerModels"></param>
|
|
/// <param name="Args"></param>
|
|
/// <returns></returns>
|
|
public abstract bool StartServer(string GameModule, Room Room, List<User> Users, IServerModel RoomMasterServerModel, Dictionary<string, IServerModel> ServerModels, params object[] Args);
|
|
|
|
/// <summary>
|
|
/// 接收并处理GamingMessage
|
|
/// </summary>
|
|
/// <param name="username">发送此消息的账号</param>
|
|
/// <param name="type">消息类型</param>
|
|
/// <param name="data">消息参数</param>
|
|
/// <returns>底层会将字典中的数据发送给客户端</returns>
|
|
public abstract Task<Dictionary<string, object>> GamingMessageHandler(string username, GamingType type, Dictionary<string, object> data);
|
|
|
|
/// <summary>
|
|
/// 加载标记
|
|
/// </summary>
|
|
private bool IsLoaded = false;
|
|
|
|
/// <summary>
|
|
/// 加载模组
|
|
/// </summary>
|
|
public bool Load(params object[] objs)
|
|
{
|
|
if (IsLoaded)
|
|
{
|
|
return false;
|
|
}
|
|
// BeforeLoad可以阻止加载此模组
|
|
if (BeforeLoad())
|
|
{
|
|
// 模组加载后,不允许再次加载此模组
|
|
IsLoaded = true;
|
|
}
|
|
return IsLoaded;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 模组完全加载后需要做的事
|
|
/// </summary>
|
|
public virtual void AfterLoad(params object[] args)
|
|
{
|
|
// override
|
|
}
|
|
|
|
/// <summary>
|
|
/// 允许返回false来阻止加载此模组
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
protected virtual bool BeforeLoad()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 给客户端发送局内消息
|
|
/// </summary>
|
|
/// <param name="clients"></param>
|
|
/// <param name="type"></param>
|
|
/// <param name="data"></param>
|
|
protected virtual async Task SendGamingMessage(IEnumerable<IServerModel> clients, GamingType type, Dictionary<string, object> data)
|
|
{
|
|
// 发送局内消息
|
|
foreach (IServerModel s in clients)
|
|
{
|
|
await s.Send(SocketMessageType.Gaming, type, data);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 给客户端发送消息
|
|
/// </summary>
|
|
/// <param name="clients"></param>
|
|
/// <param name="type"></param>
|
|
/// <param name="args"></param>
|
|
protected virtual async Task Send(IEnumerable<IServerModel> clients, SocketMessageType type, params object[] args)
|
|
{
|
|
// 发送消息
|
|
foreach (IServerModel s in clients)
|
|
{
|
|
await s.Send(type, args);
|
|
}
|
|
}
|
|
}
|
|
}
|