2022-11-19 01:51:49 +08:00

59 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Constant;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Library.Common.Event
{
public class SignInEvent : ISignInEvent
{
public event IEvent.BeforeEvent? BeforeSignInEvent;
public event IEvent.AfterEvent? AfterSignInEvent;
public event IEvent.SucceedEvent? SucceedSignInEvent;
public event IEvent.FailedEvent? FailedSignInEvent;
public virtual EventResult OnBeforeSignInEvent(GeneralEventArgs e)
{
if (BeforeSignInEvent != null)
{
return BeforeSignInEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnAfterSignInEvent(GeneralEventArgs e)
{
if (AfterSignInEvent != null)
{
return AfterSignInEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnSucceedSignInEvent(GeneralEventArgs e)
{
if (SucceedSignInEvent != null)
{
return SucceedSignInEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnFailedSignInEvent(GeneralEventArgs e)
{
if (FailedSignInEvent != null)
{
return FailedSignInEvent(this, e);
}
return EventResult.Fail;
}
}
}