2022-11-19 01:51:49 +08:00

59 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Constant;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Library.Common.Event
{
public class CreateRoomEvent : ICreateRoomEvent
{
public event IEvent.BeforeEvent? BeforeCreateRoomEvent;
public event IEvent.AfterEvent? AfterCreateRoomEvent;
public event IEvent.SucceedEvent? SucceedCreateRoomEvent;
public event IEvent.FailedEvent? FailedCreateRoomEvent;
public virtual EventResult OnBeforeCreateRoomEvent(GeneralEventArgs e)
{
if (BeforeCreateRoomEvent != null)
{
return BeforeCreateRoomEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnAfterCreateRoomEvent(GeneralEventArgs e)
{
if (AfterCreateRoomEvent != null)
{
return AfterCreateRoomEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnSucceedCreateRoomEvent(GeneralEventArgs e)
{
if (SucceedCreateRoomEvent != null)
{
return SucceedCreateRoomEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnFailedCreateRoomEvent(GeneralEventArgs e)
{
if (FailedCreateRoomEvent != null)
{
return FailedCreateRoomEvent(this, e);
}
return EventResult.Fail;
}
}
}