mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2026-01-19 14:08:22 +00:00
128 lines
4.4 KiB
C#
128 lines
4.4 KiB
C#
using Milimoe.FunGame.Core.Interface.Sockets;
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using Milimoe.FunGame.Core.Library.Common.Network;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Library.Common.Architecture
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{
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public class HeartBeat : ISocketHeartBeat
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{
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public TransmittalType TransmittalType { get; } = TransmittalType.Socket;
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public bool SendingHeartBeat => _sendingHeartBeat;
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public int HeartBeatFaileds => _heartBeatFaileds;
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private Task? _sendingHeartBeatTask;
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private bool _sendingHeartBeat = false;
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private bool _lastHeartbeatReceived = false;
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private int _heartBeatFaileds = 0;
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private readonly Socket? _socket = null;
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private readonly HTTPClient? _httpClient = null;
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public HeartBeat(Socket socket)
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{
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_socket = socket;
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TransmittalType = TransmittalType.Socket;
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}
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public HeartBeat(HTTPClient client)
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{
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_httpClient = client;
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TransmittalType = TransmittalType.WebSocket;
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}
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public void StartSendingHeartBeat()
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{
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if (!FunGameInfo.FunGame_DebugMode)
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{
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_sendingHeartBeat = true;
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_socket?.AddSocketObjectHandler(SocketObject_Handler);
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_httpClient?.AddSocketObjectHandler(SocketObject_Handler);
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_sendingHeartBeatTask = Task.Factory.StartNew(SendHeartBeat);
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}
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}
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public void StopSendingHeartBeat()
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{
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_sendingHeartBeat = false;
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_sendingHeartBeatTask?.Wait(1);
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_sendingHeartBeatTask = null;
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_socket?.RemoveSocketObjectHandler(SocketObject_Handler);
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_httpClient?.RemoveSocketObjectHandler(SocketObject_Handler);
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}
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private async Task SendHeartBeat()
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{
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try
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{
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await Task.Delay(100);
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if (_socket != null)
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{
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while (_socket.Connected)
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{
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if (!SendingHeartBeat) _sendingHeartBeat = true;
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// 发送心跳包
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_lastHeartbeatReceived = false;
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if (_socket.Send(SocketMessageType.HeartBeat) == SocketResult.Success)
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{
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await Task.Delay(4 * 1000);
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if (!_lastHeartbeatReceived) AddHeartBeatFaileds();
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}
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else AddHeartBeatFaileds();
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await Task.Delay(20 * 1000);
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}
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}
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else if (_httpClient != null)
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{
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while (_httpClient.WebSocket?.State == System.Net.WebSockets.WebSocketState.Open)
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{
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if (!SendingHeartBeat) _sendingHeartBeat = true;
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// 发送心跳包
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_lastHeartbeatReceived = false;
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if (await _httpClient.Send(SocketMessageType.HeartBeat) == SocketResult.Success)
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{
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await Task.Delay(4 * 1000);
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if (!_lastHeartbeatReceived) AddHeartBeatFaileds();
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}
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else AddHeartBeatFaileds();
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await Task.Delay(20 * 1000);
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}
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}
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_sendingHeartBeat = false;
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}
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catch (System.Exception e)
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{
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if (_socket != null)
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{
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_socket.OnConnectionLost(e);
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_socket.Close();
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}
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if (_httpClient != null)
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{
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_httpClient.OnConnectionLost(e);
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_httpClient.Close();
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}
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}
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}
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private void AddHeartBeatFaileds()
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{
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// 超过三次没回应心跳,服务器连接失败。
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if (_heartBeatFaileds++ >= 3)
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{
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_socket?.Close();
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_httpClient?.Close();
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throw new LostConnectException();
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}
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}
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private void SocketObject_Handler(SocketObject obj)
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{
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if (obj.SocketType == SocketMessageType.HeartBeat)
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{
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_lastHeartbeatReceived = true;
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_heartBeatFaileds = 0;
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}
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}
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}
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}
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