FunGame-Core/Api/Transmittal/MailSender.cs
2025-12-19 22:28:53 +08:00

103 lines
3.3 KiB
C#

using System.Net.Mail;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
using Milimoe.FunGame.Core.Service;
namespace Milimoe.FunGame.Core.Api.Transmittal
{
public class MailSender : IDisposable
{
/// <summary>
/// 邮件服务内部ID
/// </summary>
public Guid MailSenderID { get; }
/// <summary>
/// Smtp客户端信息
/// </summary>
public SmtpClientInfo SmtpClientInfo { get; private set; }
/// <summary>
/// 上一个邮件发送的结果
/// </summary>
public MailSendResult LastestResult { get; private set; } = MailSendResult.NotSend;
/// <summary>
/// 上一个邮件的发送错误信息(如果发送失败)
/// </summary>
public string ErrorMsg { get; private set; } = "";
/// <summary>
/// 创建邮件服务
/// </summary>
/// <param name="senderMailAddress"></param>
/// <param name="senderName"></param>
/// <param name="senderPassword"></param>
/// <param name="host"></param>
/// <param name="port"></param>
/// <param name="ssl"></param>
public MailSender(string senderMailAddress, string senderName, string senderPassword, string host, int port, bool ssl)
{
MailSenderID = Guid.NewGuid();
SmtpClientInfo = new SmtpClientInfo(senderMailAddress, senderName, senderPassword, host, port, ssl);
if (!MailManager.MailSenders.ContainsKey(MailSenderID)) MailManager.MailSenders.Add(MailSenderID, this);
}
/// <summary>
/// 创建完整邮件对象
/// </summary>
/// <param name="subject"></param>
/// <param name="body"></param>
/// <param name="priority"></param>
/// <param name="html"></param>
/// <param name="toList"></param>
/// <param name="ccList"></param>
/// <param name="bccList"></param>
/// <returns></returns>
public MailObject CreateMail(string subject, string body, MailPriority priority, bool html, string[] toList, string[]? ccList = null, string[]? bccList = null)
{
return new MailObject(this, subject, body, priority, html, toList, ccList, bccList);
}
/// <summary>
/// 发送邮件
/// </summary>
/// <param name="mail"></param>
/// <returns></returns>
public MailSendResult Send(MailObject mail)
{
LastestResult = MailManager.Send(this, mail, out string errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg)) ErrorMsg = errorMsg;
return LastestResult;
}
private bool _isDisposed = false;
/// <summary>
/// 关闭邮件服务
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// 关闭邮件服务
/// </summary>
/// <param name="disposing"></param>
protected void Dispose(bool disposing)
{
if (!_isDisposed)
{
if (disposing)
{
MailManager.Dispose(this);
}
}
_isDisposed = true;
}
}
}