FunGame-Core/Interface/Event/GamingEventHandlers.cs

278 lines
15 KiB
C#

using System.Collections;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Common.Event;
namespace Milimoe.FunGame.Core.Interface
{
/// <summary>
/// 局内事件的接口,与 <see cref="GameMode"/> 配套使用
/// </summary>
public interface IGamingEventHandler
{
public delegate void BeforeEventHandler(object sender, GamingEventArgs e, Hashtable data);
public delegate void AfterEventHandler(object sender, GamingEventArgs e, Hashtable data);
public delegate void SucceedEventHandler(object sender, GamingEventArgs e, Hashtable data);
public delegate void FailedEventHandler(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingConnectEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingConnect;
public event AfterEventHandler? AfterGamingConnect;
public event SucceedEventHandler? SucceedGamingConnect;
public event FailedEventHandler? FailedGamingConnect;
public void OnBeforeGamingConnectEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingConnectEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingConnectEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingConnectEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingDisconnectEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingDisconnect;
public event AfterEventHandler? AfterGamingDisconnect;
public event SucceedEventHandler? SucceedGamingDisconnect;
public event FailedEventHandler? FailedGamingDisconnect;
public void OnBeforeGamingDisconnectEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingDisconnectEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingDisconnectEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingDisconnectEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingReconnectEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingReconnect;
public event AfterEventHandler? AfterGamingReconnect;
public event SucceedEventHandler? SucceedGamingReconnect;
public event FailedEventHandler? FailedGamingReconnect;
public void OnBeforeGamingReconnectEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingReconnectEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingReconnectEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingReconnectEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingBanCharacterEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingBanCharacter;
public event AfterEventHandler? AfterGamingBanCharacter;
public event SucceedEventHandler? SucceedGamingBanCharacter;
public event FailedEventHandler? FailedGamingBanCharacter;
public void OnBeforeGamingBanCharacterEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingBanCharacterEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingBanCharacterEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingBanCharacterEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingPickCharacterEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingPickCharacter;
public event AfterEventHandler? AfterGamingPickCharacter;
public event SucceedEventHandler? SucceedGamingPickCharacter;
public event FailedEventHandler? FailedGamingPickCharacter;
public void OnBeforeGamingPickCharacterEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingPickCharacterEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingPickCharacterEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingPickCharacterEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingRandomEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingRandom;
public event AfterEventHandler? AfterGamingRandom;
public event SucceedEventHandler? SucceedGamingRandom;
public event FailedEventHandler? FailedGamingRandom;
public void OnBeforeGamingRandomEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingRandomEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingRandomEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingRandomEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingRoundEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingRound;
public event AfterEventHandler? AfterGamingRound;
public event SucceedEventHandler? SucceedGamingRound;
public event FailedEventHandler? FailedGamingRound;
public void OnBeforeGamingRoundEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingRoundEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingRoundEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingRoundEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingLevelUpEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingLevelUp;
public event AfterEventHandler? AfterGamingLevelUp;
public event SucceedEventHandler? SucceedGamingLevelUp;
public event FailedEventHandler? FailedGamingLevelUp;
public void OnBeforeGamingLevelUpEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingLevelUpEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingLevelUpEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingLevelUpEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingMoveEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingMove;
public event AfterEventHandler? AfterGamingMove;
public event SucceedEventHandler? SucceedGamingMove;
public event FailedEventHandler? FailedGamingMove;
public void OnBeforeGamingMoveEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingMoveEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingMoveEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingMoveEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingAttackEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingAttack;
public event AfterEventHandler? AfterGamingAttack;
public event SucceedEventHandler? SucceedGamingAttack;
public event FailedEventHandler? FailedGamingAttack;
public void OnBeforeGamingAttackEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingAttackEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingAttackEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingAttackEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingSkillEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingSkill;
public event AfterEventHandler? AfterGamingSkill;
public event SucceedEventHandler? SucceedGamingSkill;
public event FailedEventHandler? FailedGamingSkill;
public void OnBeforeGamingSkillEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingSkillEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingSkillEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingSkillEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingItemEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingItem;
public event AfterEventHandler? AfterGamingItem;
public event SucceedEventHandler? SucceedGamingItem;
public event FailedEventHandler? FailedGamingItem;
public void OnBeforeGamingItemEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingItemEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingItemEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingItemEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingMagicEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingMagic;
public event AfterEventHandler? AfterGamingMagic;
public event SucceedEventHandler? SucceedGamingMagic;
public event FailedEventHandler? FailedGamingMagic;
public void OnBeforeGamingMagicEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingMagicEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingMagicEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingMagicEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingBuyEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingBuy;
public event AfterEventHandler? AfterGamingBuy;
public event SucceedEventHandler? SucceedGamingBuy;
public event FailedEventHandler? FailedGamingBuy;
public void OnBeforeGamingBuyEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingBuyEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingBuyEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingBuyEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingSuperSkillEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingSuperSkill;
public event AfterEventHandler? AfterGamingSuperSkill;
public event SucceedEventHandler? SucceedGamingSuperSkill;
public event FailedEventHandler? FailedGamingSuperSkill;
public void OnBeforeGamingSuperSkillEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingSuperSkillEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingSuperSkillEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingSuperSkillEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingPauseEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingPause;
public event AfterEventHandler? AfterGamingPause;
public event SucceedEventHandler? SucceedGamingPause;
public event FailedEventHandler? FailedGamingPause;
public void OnBeforeGamingPauseEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingPauseEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingPauseEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingPauseEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingUnpauseEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingUnpause;
public event AfterEventHandler? AfterGamingUnpause;
public event SucceedEventHandler? SucceedGamingUnpause;
public event FailedEventHandler? FailedGamingUnpause;
public void OnBeforeGamingUnpauseEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingUnpauseEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingUnpauseEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingUnpauseEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingSurrenderEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingSurrender;
public event AfterEventHandler? AfterGamingSurrender;
public event SucceedEventHandler? SucceedGamingSurrender;
public event FailedEventHandler? FailedGamingSurrender;
public void OnBeforeGamingSurrenderEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingSurrenderEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingSurrenderEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingSurrenderEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingUpdateInfoEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingUpdateInfo;
public event AfterEventHandler? AfterGamingUpdateInfo;
public event SucceedEventHandler? SucceedGamingUpdateInfo;
public event FailedEventHandler? FailedGamingUpdateInfo;
public void OnBeforeGamingUpdateInfoEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingUpdateInfoEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingUpdateInfoEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingUpdateInfoEvent(object sender, GamingEventArgs e, Hashtable data);
}
public interface IGamingPunishEventHandler : IGamingEventHandler
{
public event BeforeEventHandler? BeforeGamingPunish;
public event AfterEventHandler? AfterGamingPunish;
public event SucceedEventHandler? SucceedGamingPunish;
public event FailedEventHandler? FailedGamingPunish;
public void OnBeforeGamingPunishEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnAfterGamingPunishEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnSucceedGamingPunishEvent(object sender, GamingEventArgs e, Hashtable data);
public void OnFailedGamingPunishEvent(object sender, GamingEventArgs e, Hashtable data);
}
}