mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-21 19:49:34 +08:00

* 添加GameModeServer * Addon系列大修改 * RuntimeController添加发送结束游戏反馈的方法 * 将GamingMessageHandler返回值修改为Hashtable * 添加马甲方法,隐藏委托 * 更新AddonController注释 --------- Co-authored-by: yeziuku <53083103+yeziuku@users.noreply.github.com> Co-authored-by: yeziuku <yezi@wrss.org>
75 lines
2.4 KiB
C#
75 lines
2.4 KiB
C#
using Milimoe.FunGame.Core.Entity;
|
||
using Milimoe.FunGame.Core.Library.Common.Addon;
|
||
using Milimoe.FunGame.Core.Library.Common.Network;
|
||
using Milimoe.FunGame.Core.Library.Constant;
|
||
|
||
namespace Milimoe.FunGame.Core.Interface.Base
|
||
{
|
||
public interface IServerModel
|
||
{
|
||
/// <summary>
|
||
/// 服务器实例是否在运行
|
||
/// </summary>
|
||
public abstract bool Running { get; }
|
||
|
||
/// <summary>
|
||
/// 客户端的套接字实例
|
||
/// </summary>
|
||
public abstract ClientSocket? Socket { get; }
|
||
|
||
/// <summary>
|
||
/// 客户端的用户实例,在用户登录后有效
|
||
/// </summary>
|
||
public abstract User User { get; }
|
||
|
||
/// <summary>
|
||
/// 客户端的名称,默认是客户端的IP地址
|
||
/// </summary>
|
||
public abstract string ClientName { get; }
|
||
|
||
/// <summary>
|
||
/// 客户端是否启动了开发者模式
|
||
/// </summary>
|
||
public bool IsDebugMode { get; }
|
||
|
||
/// <summary>
|
||
/// 向客户端发送消息
|
||
/// </summary>
|
||
/// <param name="socket"></param>
|
||
/// <param name="type"></param>
|
||
/// <param name="objs"></param>
|
||
/// <returns></returns>
|
||
public bool Send(ClientSocket socket, SocketMessageType type, params object[] objs);
|
||
|
||
/// <summary>
|
||
/// 向客户端发送系统消息
|
||
/// </summary>
|
||
/// <param name="showtype"></param>
|
||
/// <param name="msg"></param>
|
||
/// <param name="title"></param>
|
||
/// <param name="autoclose"></param>
|
||
/// <param name="usernames"></param>
|
||
public void SendSystemMessage(ShowMessageType showtype, string msg, string title, int autoclose, params string[] usernames);
|
||
|
||
/// <summary>
|
||
/// 获取客户端的名称,通常未登录时显示为客户端的IP地址,登录后显示为账号名
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public string GetClientName();
|
||
|
||
/// <summary>
|
||
/// 开始接收客户端消息
|
||
/// <para>请勿在 <see cref="GameModeServer"/> 中调用此方法</para>
|
||
/// </summary>
|
||
/// <param name="socket"></param>
|
||
/// <returns></returns>
|
||
public bool Read(ClientSocket socket);
|
||
|
||
/// <summary>
|
||
/// 启动对客户端的监听
|
||
/// <para>请勿在 <see cref="GameModeServer"/> 中调用此方法</para>
|
||
/// </summary>
|
||
public void Start();
|
||
}
|
||
}
|