mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-23 20:49:33 +08:00
26 lines
1.2 KiB
C#
26 lines
1.2 KiB
C#
using System.Collections;
|
|
|
|
namespace Milimoe.FunGame.Core.Entity
|
|
{
|
|
public class GameStatistics
|
|
{
|
|
public int Id { get; set; }
|
|
public Room? Room { get; set; } = null;
|
|
public string? GameRecord { get; set; } = null;
|
|
public string? RunTime { get; set; } = null;
|
|
public Hashtable? DamageStats { get; set; } = new Hashtable();
|
|
public Hashtable? PhysicalDamageStats { get; set; } = new Hashtable();
|
|
public Hashtable? MagicDamageStats { get; set; } = new Hashtable();
|
|
public Hashtable? RealDamageStats { get; set; } = new Hashtable();
|
|
public Hashtable? AvgDamageStats { get; set; } = new Hashtable();
|
|
public Hashtable? KillStats { get; set; } = new Hashtable();
|
|
public Hashtable? KillDetailStats { get; set; } = new Hashtable();
|
|
public Hashtable? DeathStats { get; set; } = new Hashtable();
|
|
public Hashtable? DeathDetailStats { get; set; } = new Hashtable();
|
|
public Hashtable? AssistStats { get; set; } = new Hashtable();
|
|
public Hashtable? RatingStats { get; set; } = new Hashtable();
|
|
public Hashtable? EloStats { get; set; } = new Hashtable();
|
|
public Hashtable? RankStats { get; set; } = new Hashtable();
|
|
}
|
|
}
|