mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 03:59:35 +08:00
58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using Milimoe.FunGame.Core.Model;
|
|
|
|
namespace Milimoe.FunGame.Core.Library.Common.Architecture
|
|
{
|
|
/// <summary>
|
|
/// 继承这个类可以获得异步等待的功能
|
|
/// <para>参考实现 <see cref="SocketHandlerModel"/></para>
|
|
/// </summary>
|
|
public abstract class AsyncAwaiter<T>
|
|
{
|
|
/// <summary>
|
|
/// 接收到的实例
|
|
/// </summary>
|
|
protected abstract T? Work { get; set; }
|
|
|
|
/// <summary>
|
|
/// 是否处于等待服务器响应的状态
|
|
/// </summary>
|
|
protected bool Working { get; set; } = false;
|
|
|
|
/// <summary>
|
|
/// 异步操作前,请设置为等待状态
|
|
/// </summary>
|
|
protected virtual void SetWorking()
|
|
{
|
|
Working = true;
|
|
Work = default;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 等待任务完成(需要自己异步)
|
|
/// </summary>
|
|
protected virtual void WaitForWorkDone()
|
|
{
|
|
while (true)
|
|
{
|
|
if (!Working) break;
|
|
Thread.Sleep(100);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 异步等待任务完成
|
|
/// </summary>
|
|
protected async virtual Task WaitForWorkDoneAsync()
|
|
{
|
|
await Task.Factory.StartNew(() =>
|
|
{
|
|
while (true)
|
|
{
|
|
if (!Working) break;
|
|
Thread.Sleep(100);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|