FunGame-Core/Service/AddonManager.cs
2023-12-09 17:02:51 +08:00

195 lines
8.3 KiB
C#

using System.Collections;
using System.Reflection;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Service
{
internal class AddonManager
{
/// <summary>
/// 从plugins目录加载所有插件
/// </summary>
/// <param name="plugins"></param>
/// <param name="delegates"></param>
/// <param name="otherobjs"></param>
/// <returns></returns>
internal static Dictionary<string, Plugin> LoadPlugins(Dictionary<string, Plugin> plugins, Hashtable delegates, params object[] otherobjs)
{
if (!Directory.Exists(ReflectionSet.PluginFolderPath)) return plugins;
string[] dlls = Directory.GetFiles(ReflectionSet.PluginFolderPath, "*.dll");
foreach (string dll in dlls)
{
// 加载目录下所有的DLL
Assembly assembly = Assembly.LoadFrom(dll);
// 遍历DLL中继承了Plugin的类型
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Plugin))))
{
Plugin? instance = (Plugin?)Activator.CreateInstance(type);
if (instance != null && instance.Load(otherobjs) && instance.Name.Trim() != "")
{
instance.Controller = new(instance, delegates);
plugins.TryAdd(instance.Name, instance);
}
}
}
return plugins;
}
/// <summary>
/// 从gamemodes目录加载所有模组
/// </summary>
/// <param name="gamemodes"></param>
/// <param name="characters"></param>
/// <param name="skills"></param>
/// <param name="items"></param>
/// <param name="delegates"></param>
/// <param name="otherobjs"></param>
/// <returns></returns>
internal static Dictionary<string, GameMode> LoadGameModes(Dictionary<string, GameMode> gamemodes, List<Character> characters, List<Skill> skills, List<Item> items, Hashtable delegates, params object[] otherobjs)
{
if (!Directory.Exists(ReflectionSet.GameModeFolderPath)) return gamemodes;
string[] dlls = Directory.GetFiles(ReflectionSet.GameModeFolderPath, "*.dll");
foreach (string dll in dlls)
{
Assembly assembly = Assembly.LoadFrom(dll);
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(GameMode))))
{
GameMode? instance = (GameMode?)Activator.CreateInstance(type);
if (instance != null && instance.Load(otherobjs) && instance.Name.Trim() != "")
{
instance.Controller = new(instance, delegates);
gamemodes.TryAdd(instance.Name, instance);
}
}
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Character))))
{
Character? instance = (Character?)Activator.CreateInstance(type);
if (instance != null && instance.Name.Trim() != "" && !characters.Contains(instance))
{
characters.Add(instance);
}
}
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Skill))))
{
Skill? instance = (Skill?)Activator.CreateInstance(type);
if (instance != null && instance.Name.Trim() != "" && !skills.Contains(instance))
{
skills.Add(instance);
}
}
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Item))))
{
Item? instance = (Item?)Activator.CreateInstance(type);
if (instance != null && instance.Name.Trim() != "" && !items.Contains(instance))
{
items.Add(instance);
}
}
}
return gamemodes;
}
/// <summary>
/// 从gamemodes目录加载所有适用于服务器的模组
/// </summary>
/// <param name="gamemodes"></param>
/// <param name="characters"></param>
/// <param name="skills"></param>
/// <param name="items"></param>
/// <param name="delegates"></param>
/// <param name="otherobjs"></param>
/// <returns></returns>
internal static Dictionary<string, GameModeServer> LoadGameModesForServer(Dictionary<string, GameModeServer> gamemodes, List<Character> characters, List<Skill> skills, List<Item> items, Hashtable delegates, params object[] otherobjs)
{
if (!Directory.Exists(ReflectionSet.GameModeFolderPath)) return gamemodes;
string[] dlls = Directory.GetFiles(ReflectionSet.GameModeFolderPath, "*.dll");
foreach (string dll in dlls)
{
Assembly assembly = Assembly.LoadFrom(dll);
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(GameModeServer))))
{
GameModeServer? instance = (GameModeServer?)Activator.CreateInstance(type);
if (instance != null && instance.Load(otherobjs) && instance.Name.Trim() != "")
{
instance.Controller = new(instance, delegates);
gamemodes.TryAdd(instance.Name, instance);
}
}
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Character))))
{
Character? instance = (Character?)Activator.CreateInstance(type);
if (instance != null && instance.Name.Trim() != "" && !characters.Contains(instance))
{
characters.Add(instance);
}
}
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Skill))))
{
Skill? instance = (Skill?)Activator.CreateInstance(type);
if (instance != null && instance.Name.Trim() != "" && !skills.Contains(instance))
{
skills.Add(instance);
}
}
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Item))))
{
Item? instance = (Item?)Activator.CreateInstance(type);
if (instance != null && instance.Name.Trim() != "" && !items.Contains(instance))
{
items.Add(instance);
}
}
}
return gamemodes;
}
/// <summary>
/// 从gamemaps目录加载所有地图
/// </summary>
/// <param name="gamemaps"></param>
/// <param name="objs"></param>
/// <returns></returns>
internal static Dictionary<string, GameMap> LoadGameMaps(Dictionary<string, GameMap> gamemaps, params object[] objs)
{
if (!Directory.Exists(ReflectionSet.GameMapFolderPath)) return gamemaps;
string[] dlls = Directory.GetFiles(ReflectionSet.GameMapFolderPath, "*.dll");
foreach (string dll in dlls)
{
Assembly assembly = Assembly.LoadFrom(dll);
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(GameMap))))
{
GameMap? instance = (GameMap?)Activator.CreateInstance(type);
if (instance != null && instance.Load(objs) && instance.Name.Trim() != "")
{
gamemaps.TryAdd(instance.Name, instance);
}
}
}
return gamemaps;
}
}
}