FunGame-Core/Api/Factory/RoomFactory.cs

22 lines
801 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Api.Factory
{
internal class RoomFactory : IFactory<Room>
{
public Type EntityType => typeof(Room);
public Room Create()
{
return RoomFactory.Create();
}
public static Room Create(long Id = 0, string Roomid = "-1", DateTime? CreateTime = null, User? RoomMaster = null, RoomType RoomType = RoomType.All, string GameMode = "", string GameMap = "", RoomState RoomState = RoomState.Created, bool IsRank = false, string Password = "")
{
return new Room(Id, Roomid, CreateTime, RoomMaster, RoomType, GameMode, GameMap, RoomState, IsRank, Password);
}
}
}