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https://github.com/project-redbud/FunGame-Core.git
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* 添加 OpenFactory,可以动态扩展技能和物品 * 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口 * 补充魔法伤害的判定 * 装备系统优化;角色的复制问题修复 * 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式 * 添加技能选取 * 添加团队死斗模式
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using Milimoe.FunGame.Core.Interface.Base;
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namespace Milimoe.FunGame.Core.Entity
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{
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public class Team(string name, IEnumerable<Character> charaters)
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{
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public Guid Id { get; set; } = Guid.Empty;
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public string Name { get; set; } = name;
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public List<Character> Members { get; } = new(charaters);
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public int Score { get; set; } = 0;
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public bool IsWinner { get; set; } = false;
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public int Count => Members.Count;
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public List<Character> GetActiveCharacters(IGamingQueue queue)
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{
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return [.. Members.Where(queue.Queue.Contains)];
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}
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public List<Character> GetTeammates(Character character)
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{
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return [.. Members.Where(c => c != character)];
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}
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public List<Character> GetActiveTeammates(IGamingQueue queue, Character character)
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{
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return [.. Members.Where(c => queue.Queue.Contains(c) && c != character)];
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}
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public bool IsOnThisTeam(Character character)
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{
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return Members.Contains(character);
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}
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public override string ToString()
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{
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return Name;
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}
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}
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}
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