138 lines
4.7 KiB
C#

using System.Text;
using Milimoe.FunGame.Core.Interface.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity
{
public class Store : BaseEntity
{
public User User { get; set; } = General.UnknownUserInstance;
public DateTime? StartTime { get; set; } = null;
public DateTime? EndTime { get; set; } = null;
public Dictionary<long, Goods> Goods { get; } = [];
public Store(string name, User? user = null)
{
Name = name;
if (user != null)
{
User = user;
}
}
public override string ToString()
{
StringBuilder builder = new();
builder.AppendLine($"☆★☆ {Name} ☆★☆");
if (StartTime.HasValue && EndTime.HasValue)
{
builder.AppendLine($"营业时间:{StartTime.Value.ToString(General.GeneralDateTimeFormatChinese)}至{EndTime.Value.ToString(General.GeneralDateTimeFormatChinese)}");
}
else if (StartTime.HasValue && !EndTime.HasValue)
{
builder.AppendLine($"开始营业时间:{StartTime.Value.ToString(General.GeneralDateTimeFormatChinese)}");
}
else if (!StartTime.HasValue && EndTime.HasValue)
{
builder.AppendLine($"停止营业时间:{EndTime.Value.ToString(General.GeneralDateTimeFormatChinese)}");
}
else
{
builder.AppendLine($"[ 24H ] 全年无休,永久开放");
}
builder.AppendLine($"☆--- 商品列表 ---☆");
foreach (Goods good in Goods.Values)
{
builder.AppendLine($"{good.Id}. {good.Name}");
builder.AppendLine($"商品描述:{good.Description}");
builder.AppendLine($"商品售价:{string.Join("", good.Prices.Select(kv => $"{kv.Value} {kv.Key}"))}");
builder.AppendLine($"包含物品:{string.Join("", good.Items.Select(i => $"[{ItemSet.GetQualityTypeName(i.QualityType)}|{ItemSet.GetItemTypeName(i.ItemType)}] {i.Name}"))}");
builder.AppendLine($"剩余库存:{good.Stock}");
}
return builder.ToString().Trim();
}
public void AddItem(Item item, int stock, string name = "", string description = "")
{
long id = Goods.Count > 0 ? Goods.Keys.Max() + 1 : 1;
if (name.Trim() == "")
{
name = item.Name;
}
if (description.Trim() == "")
{
description = item.Description;
}
Goods goods = new(id, item, stock, name, description);
if (item.Price > 0)
{
goods.SetPrice(General.GameplayEquilibriumConstant.InGameCurrency, item.Price);
}
Goods.Add(id, goods);
}
public void AddItems(IEnumerable<Item> items, int stock)
{
foreach (Item item in items)
{
AddItem(item, stock);
}
}
public override bool Equals(IBaseEntity? other)
{
return other is Store && other.GetIdName() == GetIdName();
}
}
public class Goods
{
public long Id { get; set; } = 0;
public List<Item> Items { get; } = [];
public string Name { get; set; } = "";
public string Description { get; set; } = "";
public Dictionary<string, double> Prices { get; } = [];
public int Stock { get; set; }
public Goods() { }
public Goods(long id, Item item, int stock, string name, string description, Dictionary<string, double>? prices = null)
{
Id = id;
Items.Add(item);
Stock = stock;
Name = name;
Description = description;
if (prices != null) Prices = prices;
}
public Goods(long id, List<Item> items, int stock, string name, string description, Dictionary<string, double>? prices = null)
{
Id = id;
Items = items;
Stock = stock;
Name = name;
Description = description;
if (prices != null) Prices = prices;
}
public void SetPrice(string needy, double price)
{
Prices[needy] = price;
}
public bool GetPrice(string needy, out double price)
{
price = -1;
if (Prices.TryGetValue(needy, out double temp) && temp > 0)
{
price = temp;
return true;
}
return false;
}
}
}