FunGame-Core/Entity/Statistics/CharacterStatistics.cs
milimoe a2fcbce157
添加特效护盾、混合护盾值,优化类型护盾值的计算逻辑 (#140)
* 添加特效护盾、混合护盾值,优化类型护盾值的计算逻辑

* 附属特效不再强制隐藏
2025-06-18 21:19:52 +08:00

55 lines
2.6 KiB
C#

namespace Milimoe.FunGame.Core.Entity
{
public class CharacterStatistics
{
public double TotalDamage { get; set; } = 0;
public double TotalPhysicalDamage { get; set; } = 0;
public double TotalMagicDamage { get; set; } = 0;
public double TotalRealDamage { get; set; } = 0;
public double TotalTakenDamage { get; set; } = 0;
public double TotalTakenPhysicalDamage { get; set; } = 0;
public double TotalTakenMagicDamage { get; set; } = 0;
public double TotalTakenRealDamage { get; set; } = 0;
public double AvgDamage { get; set; } = 0;
public double AvgPhysicalDamage { get; set; } = 0;
public double AvgMagicDamage { get; set; } = 0;
public double AvgRealDamage { get; set; } = 0;
public double AvgTakenDamage { get; set; } = 0;
public double AvgTakenPhysicalDamage { get; set; } = 0;
public double AvgTakenMagicDamage { get; set; } = 0;
public double AvgTakenRealDamage { get; set; } = 0;
public double TotalHeal { get; set; } = 0;
public double AvgHeal { get; set; } = 0;
public double TotalShield { get; set; } = 0;
public double AvgShield { get; set; } = 0;
public int LiveRound { get; set; } = 0;
public int AvgLiveRound { get; set; } = 0;
public int ActionTurn { get; set; } = 0;
public int AvgActionTurn { get; set; } = 0;
public double LiveTime { get; set; } = 0;
public double AvgLiveTime { get; set; } = 0;
public double ControlTime { get; set; } = 0;
public double AvgControlTime { get; set; } = 0;
public double DamagePerRound { get; set; } = 0;
public double DamagePerTurn { get; set; } = 0;
public double DamagePerSecond { get; set; } = 0;
public int TotalEarnedMoney { get; set; } = 0;
public int AvgEarnedMoney { get; set; } = 0;
public int Kills { get; set; } = 0;
public int Deaths { get; set; } = 0;
public int Assists { get; set; } = 0;
public int FirstKills { get; set; } = 0;
public int FirstDeaths { get; set; } = 0;
public int Plays { get; set; } = 0;
public int Wins { get; set; } = 0;
public int Top3s { get; set; } = 0;
public int Loses { get; set; } = 0;
public double Winrates { get; set; } = 0;
public double Top3rates { get; set; } = 0;
public int LastRank { get; set; } = 0;
public double AvgRank { get; set; } = 0;
public double Rating { get; set; } = 0;
public int MVPs { get; set; } = 0;
}
}