FunGame-Core/Entity/Item/ActiveItem.cs

37 lines
773 B
C#

using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity
{
public class ActiveItem : Item
{
public ActiveSkill? Skill { get; set; } = null;
protected ActiveItem()
{
Active = true;
}
protected ActiveItem(int id, string name)
{
Active = true;
Id = id;
Name = name;
}
internal static ActiveItem GetInstance()
{
return new();
}
internal static ActiveItem GetInstance(int id, string name)
{
return new(id, name);
}
public override bool Equals(IBaseEntity? other)
{
return other is ActiveItem i && i.Name == Name;
}
}
}