2023-02-15 22:50:38 +08:00

35 lines
758 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity
{
public class PassiveItem : Item
{
public PassiveSkill? Skill { get; set; } = null;
internal PassiveItem()
{
Active = false;
}
internal PassiveItem(int id, string name)
{
Active = false;
Id = id;
Name = name;
}
public override bool Equals(IBaseEntity? other)
{
if (other != null && other.Guid == this.Guid)
return true;
else return false;
}
}
}