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https://github.com/project-redbud/FunGame-Core.git
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66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
using Milimoe.FunGame.Core.Interface.Base;
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namespace Milimoe.FunGame.Core.Service
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{
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internal class TaskManager
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{
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/// <summary>
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/// 开启一个任务:调用返回对象的OnCompleted()方法可以执行后续操作,支持异步
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/// </summary>
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/// <param name="action"></param>
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/// <returns></returns>
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internal static ITaskAwaiter StartAndAwaitTask(Action action) => new TaskAwaiter(action);
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/// <summary>
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/// 开启一个任务:调用返回对象的OnCompleted()方法可以执行后续操作,支持异步
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/// </summary>
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/// <param name="function"></param>
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/// <returns></returns>
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internal static ITaskAwaiter StartAndAwaitTask(Func<Task> function) => new TaskAwaiter(function);
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/// <summary>
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/// 内部实现类
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/// </summary>
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private class TaskAwaiter : ITaskAwaiter
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{
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public bool IsCompleted => _IsCompleted;
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private delegate void CompletedEvent();
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private event CompletedEvent? Completed;
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private bool _IsCompleted = false;
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internal TaskAwaiter(Action action) => _ = Worker(action);
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internal TaskAwaiter(Func<Task> function) => _ = Worker(function);
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/// <summary>
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/// <para>返回ITaskAwaiter可以进一步调用方法</para>
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/// <para>但是意义不大,前一个OnCompleted方法并不会等待下一个方法</para>
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/// <para>可以理解为并行广播</para>
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/// </summary>
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/// <param name="action"></param>
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/// <returns></returns>
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public ITaskAwaiter OnCompleted(Action action)
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{
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if (IsCompleted) action();
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else Completed += new CompletedEvent(action);
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return this;
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}
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private async Task Worker(Action action)
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{
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await Task.Run(action);
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_IsCompleted = true;
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Completed?.Invoke();
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}
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private async Task Worker(Func<Task> function)
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{
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await function();
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_IsCompleted = true;
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Completed?.Invoke();
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}
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}
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}
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}
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