mirror of
https://github.com/project-redbud/FunGame-Core.git
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* 修复诸多复活角色的问题;添加了更多回合记录 * 完善了底层技能选取目标方法;添加筛选条件列表,使技能能够灵活的选取角色 * 优化死亡结算的逻辑;优化回合记录日志 * 现在动态工厂可以构造主动技能了
138 lines
6.8 KiB
C#
138 lines
6.8 KiB
C#
using System.Text.Json;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
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{
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public class SkillConverter : BaseEntityConverter<Skill>
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{
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public override Skill NewInstance()
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{
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return new OpenSkill(0, "", []);
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}
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public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Skill result)
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{
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switch (propertyName)
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{
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case nameof(Skill.Id):
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result.Id = reader.GetInt64();
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break;
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case nameof(Skill.Name):
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result.Name = reader.GetString() ?? "";
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break;
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case nameof(Skill.Description):
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result.Description = reader.GetString() ?? "";
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break;
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case nameof(Skill.GeneralDescription):
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result.GeneralDescription = reader.GetString() ?? "";
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break;
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case nameof(Skill.Slogan):
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result.Slogan = reader.GetString() ?? "";
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break;
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case nameof(Skill.Level):
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result.Level = reader.GetInt32();
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break;
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case nameof(Skill.SkillType):
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result.SkillType = (SkillType)reader.GetInt32();
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break;
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case nameof(Skill.CanSelectSelf):
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result.CanSelectSelf = reader.GetBoolean();
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break;
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case nameof(Skill.CanSelectEnemy):
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result.CanSelectEnemy = reader.GetBoolean();
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break;
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case nameof(Skill.CanSelectTeammate):
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result.CanSelectTeammate = reader.GetBoolean();
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break;
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case nameof(Skill.CanSelectTargetCount):
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result.CanSelectTargetCount = reader.GetInt32();
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break;
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case nameof(Skill.CanSelectTargetRange):
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result.CanSelectTargetRange = reader.GetInt32();
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break;
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case nameof(Skill.Enable):
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result.Enable = reader.GetBoolean();
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break;
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case nameof(Skill.IsInEffect):
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result.IsInEffect = reader.GetBoolean();
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break;
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case nameof(Skill.MPCost):
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result.MPCost = reader.GetDouble();
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break;
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case nameof(Skill.EPCost):
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result.EPCost = reader.GetDouble();
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break;
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case nameof(Skill.CostAllEP):
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result.CostAllEP = reader.GetBoolean();
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break;
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case nameof(Skill.MinCostEP):
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result.MinCostEP = reader.GetDouble();
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break;
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case nameof(Skill.CastTime):
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result.CastTime = reader.GetDouble();
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break;
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case nameof(Skill.CD):
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result.CD = reader.GetDouble();
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break;
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case nameof(Skill.CurrentCD):
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result.CurrentCD = reader.GetDouble();
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break;
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case nameof(Skill.HardnessTime):
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result.HardnessTime = reader.GetDouble();
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break;
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case nameof(Skill.Effects):
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HashSet<Effect> effects = NetworkUtility.JsonDeserialize<HashSet<Effect>>(ref reader, options) ?? [];
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foreach (Effect effect in effects)
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{
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result.Effects.Add(effect);
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}
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break;
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case nameof(Skill.Values):
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Dictionary<string, object> values = NetworkUtility.JsonDeserialize<Dictionary<string, object>>(ref reader, options) ?? [];
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foreach (string key in values.Keys)
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{
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result.Values.Add(key, values[key]);
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}
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break;
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}
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}
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public override void Write(Utf8JsonWriter writer, Skill value, JsonSerializerOptions options)
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{
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writer.WriteStartObject();
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writer.WriteNumber(nameof(Skill.Id), (int)value.Id);
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writer.WriteString(nameof(Skill.Name), value.Name);
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writer.WriteString(nameof(Skill.Description), value.Description);
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if (value.GeneralDescription.Length > 0) writer.WriteString(nameof(Skill.GeneralDescription), value.GeneralDescription);
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if (value.Slogan.Length > 0) writer.WriteString(nameof(Skill.Slogan), value.Slogan);
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if (value.Level > 0) writer.WriteNumber(nameof(Skill.Level), value.Level);
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writer.WriteNumber(nameof(Skill.SkillType), (int)value.SkillType);
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if (value.CanSelectSelf) writer.WriteBoolean(nameof(Skill.CanSelectSelf), value.CanSelectSelf);
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if (!value.CanSelectEnemy) writer.WriteBoolean(nameof(Skill.CanSelectEnemy), value.CanSelectEnemy);
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if (value.CanSelectTeammate) writer.WriteBoolean(nameof(Skill.CanSelectTeammate), value.CanSelectTeammate);
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if (value.CanSelectTargetCount != 0) writer.WriteNumber(nameof(Skill.CanSelectTargetCount), value.CanSelectTargetCount);
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if (value.CanSelectTargetRange != 0) writer.WriteNumber(nameof(Skill.CanSelectTargetRange), value.CanSelectTargetRange);
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if (!value.Enable) writer.WriteBoolean(nameof(Skill.Enable), value.Enable);
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if (value.IsInEffect) writer.WriteBoolean(nameof(Skill.IsInEffect), value.IsInEffect);
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if (value.MPCost > 0) writer.WriteNumber(nameof(Skill.MPCost), value.MPCost);
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if (value.EPCost > 0) writer.WriteNumber(nameof(Skill.EPCost), value.EPCost);
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if (value.CostAllEP) writer.WriteBoolean(nameof(Skill.CostAllEP), value.CostAllEP);
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if (value.MinCostEP > 0) writer.WriteNumber(nameof(Skill.MinCostEP), value.MinCostEP);
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if (value.CastTime > 0) writer.WriteNumber(nameof(Skill.CastTime), value.CastTime);
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if (value.CD > 0) writer.WriteNumber(nameof(Skill.CD), value.CD);
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if (value.CurrentCD > 0) writer.WriteNumber(nameof(Skill.CurrentCD), value.CurrentCD);
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if (value.HardnessTime > 0) writer.WriteNumber(nameof(Skill.HardnessTime), value.HardnessTime);
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writer.WritePropertyName(nameof(Skill.Effects));
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JsonSerializer.Serialize(writer, value.Effects, options);
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writer.WritePropertyName(nameof(Skill.Values));
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JsonSerializer.Serialize(writer, value.Values, options);
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writer.WriteEndObject();
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}
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}
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}
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