mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-24 04:59:37 +08:00

* 添加 OpenFactory,可以动态扩展技能和物品 * 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口 * 补充魔法伤害的判定 * 装备系统优化;角色的复制问题修复 * 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式 * 添加技能选取 * 添加团队死斗模式
74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
using System.Text.Json;
|
|
using Milimoe.FunGame.Core.Entity;
|
|
using Milimoe.FunGame.Core.Library.Common.Architecture;
|
|
|
|
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
|
|
{
|
|
public class EffectConverter : BaseEntityConverter<Effect>
|
|
{
|
|
public override Effect NewInstance()
|
|
{
|
|
return new();
|
|
}
|
|
|
|
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Effect result)
|
|
{
|
|
switch (propertyName)
|
|
{
|
|
case nameof(Effect.Id):
|
|
result.Id = reader.GetInt64();
|
|
break;
|
|
case nameof(Effect.Name):
|
|
result.Name = reader.GetString() ?? "";
|
|
break;
|
|
default:
|
|
if (reader.TokenType == JsonTokenType.Number)
|
|
{
|
|
result.Values[propertyName] = reader.GetDouble();
|
|
}
|
|
else if (reader.TokenType == JsonTokenType.String)
|
|
{
|
|
result.Values[propertyName] = reader.GetString() ?? "";
|
|
}
|
|
else if (reader.TokenType == JsonTokenType.True || reader.TokenType == JsonTokenType.False)
|
|
{
|
|
result.Values[propertyName] = reader.GetBoolean();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override void Write(Utf8JsonWriter writer, Effect value, JsonSerializerOptions options)
|
|
{
|
|
writer.WriteStartObject();
|
|
|
|
writer.WriteNumber(nameof(Effect.Id), (int)value.Id);
|
|
writer.WriteString(nameof(Effect.Name), value.Name);
|
|
|
|
foreach (var kvp in value.Values)
|
|
{
|
|
switch (kvp.Value)
|
|
{
|
|
case int intValue:
|
|
writer.WriteNumber(kvp.Key, intValue);
|
|
break;
|
|
case double doubleValue:
|
|
writer.WriteNumber(kvp.Key, doubleValue);
|
|
break;
|
|
case bool boolValue:
|
|
writer.WriteBoolean(kvp.Key, boolValue);
|
|
break;
|
|
case string strValue:
|
|
writer.WriteString(kvp.Key, strValue);
|
|
break;
|
|
default:
|
|
JsonSerializer.Serialize(writer, kvp.Value, options);
|
|
break;
|
|
}
|
|
}
|
|
|
|
writer.WriteEndObject();
|
|
}
|
|
}
|
|
}
|