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https://github.com/project-redbud/FunGame-Core.git
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* 添加 OpenFactory,可以动态扩展技能和物品 * 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口 * 补充魔法伤害的判定 * 装备系统优化;角色的复制问题修复 * 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式 * 添加技能选取 * 添加团队死斗模式
21 lines
550 B
C#
21 lines
550 B
C#
using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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namespace Milimoe.FunGame.Core.Api.OpenEntityAdapter
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{
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public class OpenItemAdapter
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{
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public static void Adaptation<T>(EntityModuleConfig<T> config) where T : BaseEntity
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{
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foreach (string key in config.Keys)
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{
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if (config[key] is Item prev)
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{
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Item next = prev.Copy();
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if (next is T t) config[key] = t;
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}
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}
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}
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}
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}
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