mirror of
https://github.com/project-redbud/FunGame-Core.git
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74 lines
3.0 KiB
C#
74 lines
3.0 KiB
C#
using System.Text.Json;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
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{
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public class ShieldConverter : BaseEntityConverter<Shield>
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{
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public override Shield NewInstance()
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{
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return new();
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}
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public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Shield result, Dictionary<string, object> convertingContext)
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{
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switch (propertyName)
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{
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case nameof(Shield.Physical):
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result.Physical = reader.GetDouble();
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break;
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case nameof(Shield.None):
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result.None = reader.GetDouble();
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break;
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case nameof(Shield.Starmark):
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result.Starmark = reader.GetDouble();
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break;
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case nameof(Shield.PurityNatural):
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result.PurityNatural = reader.GetDouble();
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break;
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case nameof(Shield.PurityContemporary):
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result.PurityContemporary = reader.GetDouble();
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break;
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case nameof(Shield.Bright):
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result.Bright = reader.GetDouble();
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break;
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case nameof(Shield.Shadow):
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result.Shadow = reader.GetDouble();
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break;
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case nameof(Shield.Element):
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result.Element = reader.GetDouble();
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break;
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case nameof(Shield.Aster):
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result.Aster = reader.GetDouble();
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break;
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case nameof(Shield.SpatioTemporal):
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result.SpatioTemporal = reader.GetDouble();
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break;
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case nameof(Shield.Mix):
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result.Mix = reader.GetDouble();
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break;
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}
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}
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public override void Write(Utf8JsonWriter writer, Shield value, JsonSerializerOptions options)
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{
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writer.WriteStartObject();
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writer.WriteNumber(nameof(Shield.Physical), value.Physical);
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writer.WriteNumber(nameof(Shield.None), value.None);
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writer.WriteNumber(nameof(Shield.Starmark), value.Starmark);
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writer.WriteNumber(nameof(Shield.PurityNatural), value.PurityNatural);
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writer.WriteNumber(nameof(Shield.PurityContemporary), value.PurityContemporary);
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writer.WriteNumber(nameof(Shield.Bright), value.Bright);
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writer.WriteNumber(nameof(Shield.Shadow), value.Shadow);
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writer.WriteNumber(nameof(Shield.Element), value.Element);
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writer.WriteNumber(nameof(Shield.Aster), value.Aster);
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writer.WriteNumber(nameof(Shield.SpatioTemporal), value.SpatioTemporal);
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writer.WriteNumber(nameof(Shield.Mix), value.Mix);
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writer.WriteEndObject();
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}
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}
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}
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