FunGame-Core/Api/Transmittal/MailSender.cs
2023-07-14 21:12:14 +08:00

109 lines
3.4 KiB
C#

using System.Net.Mail;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
using Milimoe.FunGame.Core.Service;
namespace Milimoe.FunGame.Core.Api.Transmittal
{
public class MailSender : IDisposable
{
/// <summary>
/// 邮件服务内部ID
/// </summary>
public Guid MailSenderID { get; }
/// <summary>
/// Smtp客户端信息
/// </summary>
public SmtpClientInfo SmtpClientInfo => _SmtpClientInfo;
/// <summary>
/// 上一个邮件发送的结果
/// </summary>
public MailSendResult LastestResult => _LastestResult;
/// <summary>
/// 上一个邮件的发送错误信息(如果发送失败)
/// </summary>
public string ErrorMsg => _ErrorMsg;
/**
* 内部变量
*/
private readonly SmtpClientInfo _SmtpClientInfo;
private MailSendResult _LastestResult = MailSendResult.NotSend;
private string _ErrorMsg = "";
/// <summary>
/// 创建邮件服务
/// </summary>
/// <param name="SenderMailAddress"></param>
/// <param name="SenderName"></param>
/// <param name="SenderPassword"></param>
/// <param name="Host"></param>
/// <param name="Port"></param>
/// <param name="OpenSSL"></param>
public MailSender(string SenderMailAddress, string SenderName, string SenderPassword, string Host, int Port, bool OpenSSL)
{
MailSenderID = Guid.NewGuid();
_SmtpClientInfo = new SmtpClientInfo(SenderMailAddress, SenderName, SenderPassword, Host, Port, OpenSSL);
if (!MailManager.MailSenders.ContainsKey(MailSenderID)) MailManager.MailSenders.Add(MailSenderID, this);
}
/// <summary>
/// 创建完整邮件对象
/// </summary>
/// <param name="Subject"></param>
/// <param name="Body"></param>
/// <param name="Priority"></param>
/// <param name="HTML"></param>
/// <param name="ToList"></param>
/// <param name="CCList"></param>
/// <param name="BCCList"></param>
/// <returns></returns>
public MailObject CreateMail(string Subject, string Body, MailPriority Priority, bool HTML, string[] ToList, string[]? CCList = null, string[]? BCCList = null)
{
return new MailObject(this, Subject, Body, Priority, HTML, ToList, CCList, BCCList);
}
/// <summary>
/// 发送邮件
/// </summary>
/// <param name="Mail"></param>
/// <returns></returns>
public MailSendResult Send(MailObject Mail)
{
_LastestResult = MailManager.Send(this, Mail, out _ErrorMsg);
return _LastestResult;
}
private bool IsDisposed = false;
/// <summary>
/// 关闭邮件服务
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// 关闭邮件服务
/// </summary>
/// <param name="Disposing"></param>
protected void Dispose(bool Disposing)
{
if (!IsDisposed)
{
if (Disposing)
{
MailManager.Dispose(this);
}
}
IsDisposed = true;
}
}
}