2022-11-25 20:12:48 +08:00

49 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Library.Constant
{
public class InterfaceSet
{
public class Type
{
public const string IClient = "IClientImpl";
public const string IServer = "IServerImpl";
}
public class Method
{
public const string RemoteServerIP = "RemoteServerIP";
public const string DBConnection = "DBConnection";
public const string GetServerSettings = "GetServerSettings";
}
}
public class SocketSet
{
public const int MaxRetryTimes = 20;
public const int MaxConnection_1C2G = 10;
public const int MaxConnection_General = 20;
public const int MaxConnection_4C4G = 40;
public const string Unknown = "Unknown";
public const string Connect = "Connect";
public const string GetNotice = "GetNotice";
public const string Login = "Login";
public const string CheckLogin = "CheckLogin";
public const string Logout = "Logout";
public const string Disconnect = "Disconnect";
public const string HeartBeat = "HeartBeat";
}
public class ReflectionSet
{
public const string FUNGAME_IMPL = "FunGame.Implement";
public static string EXEFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\"; // 程序目录
public static string PluginFolderPath { get; } = Environment.CurrentDirectory.ToString() + "\\plugins\\"; // 插件目录
}
}