2022-11-19 01:51:49 +08:00

59 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Constant;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Library.Common.Event
{
public class IntoRoomEvent : IIntoRoomEvent
{
public event IEvent.BeforeEvent? BeforeIntoRoomEvent;
public event IEvent.AfterEvent? AfterIntoRoomEvent;
public event IEvent.SucceedEvent? SucceedIntoRoomEvent;
public event IEvent.FailedEvent? FailedIntoRoomEvent;
public virtual EventResult OnBeforeIntoRoomEvent(GeneralEventArgs e)
{
if (BeforeIntoRoomEvent != null)
{
return BeforeIntoRoomEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnAfterIntoRoomEvent(GeneralEventArgs e)
{
if (AfterIntoRoomEvent != null)
{
return AfterIntoRoomEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnSucceedIntoRoomEvent(GeneralEventArgs e)
{
if (SucceedIntoRoomEvent != null)
{
return SucceedIntoRoomEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnFailedIntoRoomEvent(GeneralEventArgs e)
{
if (FailedIntoRoomEvent != null)
{
return FailedIntoRoomEvent(this, e);
}
return EventResult.Fail;
}
}
}