FunGame-Core/FunGame.Core/Library/Common/Event/ChangeAccountSettingEvent.cs
2022-11-19 01:51:49 +08:00

59 lines
1.8 KiB
C#

using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Constant;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Library.Common.Event
{
public class ChangeAccountSettingEvent : IChangeAccountSettingEvent
{
public event IEvent.BeforeEvent? BeforeChangeAccountSettingEvent;
public event IEvent.AfterEvent? AfterChangeAccountSettingEvent;
public event IEvent.SucceedEvent? SucceedChangeAccountSettingEvent;
public event IEvent.FailedEvent? FailedChangeAccountSettingEvent;
public virtual EventResult OnBeforeChangeAccountSettingEvent(GeneralEventArgs e)
{
if (BeforeChangeAccountSettingEvent != null)
{
return BeforeChangeAccountSettingEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnAfterChangeAccountSettingEvent(GeneralEventArgs e)
{
if (AfterChangeAccountSettingEvent != null)
{
return AfterChangeAccountSettingEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnSucceedChangeAccountSettingEvent(GeneralEventArgs e)
{
if (SucceedChangeAccountSettingEvent != null)
{
return SucceedChangeAccountSettingEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnFailedChangeAccountSettingEvent(GeneralEventArgs e)
{
if (FailedChangeAccountSettingEvent != null)
{
return FailedChangeAccountSettingEvent(this, e);
}
return EventResult.Fail;
}
}
}