FunGame-Core/Entity/Character/CharacterProfile.cs
milimoe 3db586cab2
诸多更新和问题修复 (#97)
* 添加 OpenFactory,可以动态扩展技能和物品

* 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口

* 补充魔法伤害的判定

* 装备系统优化;角色的复制问题修复

* 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式

* 添加技能选取

* 添加团队死斗模式
2024-11-04 09:30:26 +08:00

87 lines
2.3 KiB
C#

using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity
{
/// <summary>
/// 角色的一些个人信息
/// </summary>
/// <param name="name"></param>
/// <param name="firstname"></param>
/// <param name="nickname"></param>
public class CharacterProfile(string name, string firstname, string nickname)
{
/// <summary>
/// 角色的姓
/// </summary>
public string Name { get; set; } = name;
/// <summary>
/// 角色的名字
/// </summary>
public string FirstName { get; set; } = firstname;
/// <summary>
/// 角色的昵称
/// </summary>
public string NickName { get; set; } = nickname;
/// <summary>
/// 角色的出生地
/// </summary>
public string Birthplace { get; set; } = "";
/// <summary>
/// 角色的出生日期
/// </summary>
public DateTime Birthday { get; set; } = General.DefaultTime;
/// <summary>
/// 角色的身份
/// </summary>
public string Status { get; set; } = "";
/// <summary>
/// 角色的隶属
/// </summary>
public string Affiliation { get; set; } = "";
/// <summary>
/// 角色的性别
/// </summary>
public string Sex { get; set; } = "";
/// <summary>
/// 角色的身高
/// </summary>
public string Height { get; set; } = "";
/// <summary>
/// 角色的体重
/// </summary>
public string Weight { get; set; } = "";
/// <summary>
/// 角色的故事
/// </summary>
public Dictionary<string, string> Stories { get; set; } = [];
/// <summary>
/// 复制一个角色资料
/// </summary>
/// <returns></returns>
public CharacterProfile Copy()
{
return new(Name, FirstName, NickName)
{
Birthplace = Birthplace,
Birthday = Birthday,
Status = Status,
Affiliation = Affiliation,
Sex = Sex,
Height = Height,
Weight = Weight,
Stories = new(Stories)
};
}
}
}