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https://github.com/project-redbud/FunGame-Core.git
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105 lines
3.4 KiB
C#
105 lines
3.4 KiB
C#
using Milimoe.FunGame.Core.Interface.Base;
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namespace Milimoe.FunGame.Core.Service
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{
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internal class TaskManager
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{
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/// <summary>
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/// 开启一个任务:调用返回对象的 OnCompleted() 方法可以执行后续操作,支持异步
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/// </summary>
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/// <param name="action"></param>
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/// <returns></returns>
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internal static ITaskAwaiter NewTask(Action action) => new TaskAwaiter(action);
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/// <summary>
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/// 开启一个任务:调用返回对象的 OnCompleted() 方法可以执行后续操作,支持异步
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/// </summary>
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/// <param name="function"></param>
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/// <returns></returns>
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internal static ITaskAwaiter NewTask(Func<Task> function) => new TaskAwaiter(function);
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/// <summary>
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/// 内部实现类
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/// </summary>
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private class TaskAwaiter : ITaskAwaiter
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{
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public bool IsCompleted => _IsCompleted;
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public Exception Exception => _Exception;
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private delegate void CompletedEvent();
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private delegate void ErrorEvent(Exception e);
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private event CompletedEvent? Completed;
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private event ErrorEvent? Error;
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private bool _IsCompleted = false;
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private Exception _Exception = new();
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internal TaskAwaiter(Action action) => Worker(action);
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internal TaskAwaiter(Func<Task> function) => Worker(function);
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/// <summary>
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/// 返回 ITaskAwaiter 可以进一步等待并执行方法<para/>
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/// 注意事项:async () 委托的后续 OnCompleted 方法将不会进一步等待,而是直接执行,因为它是异步的
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/// </summary>
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/// <param name="action"></param>
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/// <returns></returns>
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public ITaskAwaiter OnCompleted(Action action)
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{
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Completed += () =>
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{
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action();
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};
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return this;
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}
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/// <summary>
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/// 在捕获到异常时,将触发 Error 事件
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/// </summary>
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/// <param name="action"></param>
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/// <returns></returns>
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public ITaskAwaiter OnError(Action<Exception> action)
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{
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Error += new ErrorEvent(action);
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return this;
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}
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private void Worker(Action action)
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{
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Task.Run(async () =>
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{
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try
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{
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await Task.Run(action);
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_IsCompleted = true;
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Completed?.Invoke();
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}
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catch (Exception e)
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{
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_Exception = e;
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Error?.Invoke(e);
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}
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});
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}
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private void Worker(Func<Task> function)
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{
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Task.Run(async () =>
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{
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try
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{
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await function();
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_IsCompleted = true;
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Completed?.Invoke();
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}
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catch (Exception e)
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{
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_Exception = e;
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Error?.Invoke(e);
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}
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});
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}
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}
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}
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}
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