44 lines
1.5 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class StoreConverter : BaseEntityConverter<Store>
{
public override Store NewInstance()
{
return new Store("商店");
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Store result, Dictionary<string, object> convertingContext)
{
switch (propertyName)
{
case nameof(Store.Name):
result.Name = reader.GetString() ?? "";
break;
case nameof(Store.Goods):
Dictionary<long, Goods> goods = NetworkUtility.JsonDeserialize<Dictionary<long, Goods>>(ref reader, options) ?? [];
foreach (long id in goods.Keys)
{
result.Goods[id] = goods[id];
}
break;
}
}
public override void Write(Utf8JsonWriter writer, Store value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteString(nameof(Store.Name), value.Name);
writer.WritePropertyName(nameof(Store.Goods));
JsonSerializer.Serialize(writer, value.Goods, options);
writer.WriteEndObject();
}
}
}