146 lines
7.2 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class SkillConverter : BaseEntityConverter<Skill>
{
public override Skill NewInstance()
{
return new OpenSkill(0, "", []);
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Skill result, Dictionary<string, object> convertingContext)
{
switch (propertyName)
{
case nameof(Skill.Id):
result.Id = reader.GetInt64();
break;
case nameof(Skill.Name):
result.Name = reader.GetString() ?? "";
break;
case nameof(Skill.Guid):
result.Guid = reader.GetGuid();
break;
case nameof(Skill.Description):
result.Description = reader.GetString() ?? "";
break;
case nameof(Skill.GeneralDescription):
result.GeneralDescription = reader.GetString() ?? "";
break;
case nameof(Skill.Slogan):
result.Slogan = reader.GetString() ?? "";
break;
case nameof(Skill.SkillType):
result.SkillType = (SkillType)reader.GetInt32();
break;
case nameof(Skill.Level):
result.Level = reader.GetInt32();
break;
case nameof(Skill.CanSelectSelf):
result.CanSelectSelf = reader.GetBoolean();
break;
case nameof(Skill.CanSelectEnemy):
result.CanSelectEnemy = reader.GetBoolean();
break;
case nameof(Skill.CanSelectTeammate):
result.CanSelectTeammate = reader.GetBoolean();
break;
case nameof(Skill.CanSelectTargetCount):
result.CanSelectTargetCount = reader.GetInt32();
break;
case nameof(Skill.CanSelectTargetRange):
result.CanSelectTargetRange = reader.GetInt32();
break;
case nameof(Skill.Enable):
result.Enable = reader.GetBoolean();
break;
case nameof(Skill.IsInEffect):
result.IsInEffect = reader.GetBoolean();
break;
case nameof(Skill.MPCost):
result.MPCost = reader.GetDouble();
break;
case nameof(Skill.EPCost):
result.EPCost = reader.GetDouble();
break;
case nameof(Skill.CostAllEP):
result.CostAllEP = reader.GetBoolean();
break;
case nameof(Skill.MinCostEP):
result.MinCostEP = reader.GetDouble();
break;
case nameof(Skill.CastTime):
result.CastTime = reader.GetDouble();
break;
case nameof(Skill.CD):
result.CD = reader.GetDouble();
break;
case nameof(Skill.CurrentCD):
result.CurrentCD = reader.GetDouble();
break;
case nameof(Skill.HardnessTime):
result.HardnessTime = reader.GetDouble();
break;
case nameof(Skill.Effects):
HashSet<Effect> effects = NetworkUtility.JsonDeserialize<HashSet<Effect>>(ref reader, options) ?? [];
foreach (Effect effect in effects)
{
result.Effects.Add(effect);
}
break;
case nameof(Skill.Values):
Dictionary<string, object> values = NetworkUtility.JsonDeserialize<Dictionary<string, object>>(ref reader, options) ?? [];
foreach (string key in values.Keys)
{
result.Values.Add(key, values[key]);
}
break;
}
}
public override void Write(Utf8JsonWriter writer, Skill value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteNumber(nameof(Skill.Id), (int)value.Id);
writer.WriteString(nameof(Skill.Name), value.Name);
if (value.Guid != Guid.Empty)
{
writer.WritePropertyName(nameof(Skill.Guid));
JsonSerializer.Serialize(writer, value.Guid, options);
}
writer.WriteNumber(nameof(Skill.SkillType), (int)value.SkillType);
writer.WriteString(nameof(Skill.Description), value.Description);
if (value.GeneralDescription.Length > 0) writer.WriteString(nameof(Skill.GeneralDescription), value.GeneralDescription);
if (value.Slogan.Length > 0) writer.WriteString(nameof(Skill.Slogan), value.Slogan);
if (value.Level > 0) writer.WriteNumber(nameof(Skill.Level), value.Level);
if (value.CanSelectSelf) writer.WriteBoolean(nameof(Skill.CanSelectSelf), value.CanSelectSelf);
if (!value.CanSelectEnemy) writer.WriteBoolean(nameof(Skill.CanSelectEnemy), value.CanSelectEnemy);
if (value.CanSelectTeammate) writer.WriteBoolean(nameof(Skill.CanSelectTeammate), value.CanSelectTeammate);
if (value.CanSelectTargetCount != 0) writer.WriteNumber(nameof(Skill.CanSelectTargetCount), value.CanSelectTargetCount);
if (value.CanSelectTargetRange != 0) writer.WriteNumber(nameof(Skill.CanSelectTargetRange), value.CanSelectTargetRange);
if (!value.Enable) writer.WriteBoolean(nameof(Skill.Enable), value.Enable);
if (value.IsInEffect) writer.WriteBoolean(nameof(Skill.IsInEffect), value.IsInEffect);
if (value.MPCost > 0) writer.WriteNumber(nameof(Skill.MPCost), value.MPCost);
if (value.EPCost > 0) writer.WriteNumber(nameof(Skill.EPCost), value.EPCost);
if (value.CostAllEP) writer.WriteBoolean(nameof(Skill.CostAllEP), value.CostAllEP);
if (value.MinCostEP > 0) writer.WriteNumber(nameof(Skill.MinCostEP), value.MinCostEP);
if (value.CastTime > 0) writer.WriteNumber(nameof(Skill.CastTime), value.CastTime);
if (value.CD > 0) writer.WriteNumber(nameof(Skill.CD), value.CD);
if (value.CurrentCD > 0) writer.WriteNumber(nameof(Skill.CurrentCD), value.CurrentCD);
if (value.HardnessTime > 0) writer.WriteNumber(nameof(Skill.HardnessTime), value.HardnessTime);
writer.WritePropertyName(nameof(Skill.Effects));
JsonSerializer.Serialize(writer, value.Effects, options);
writer.WritePropertyName(nameof(Skill.Values));
JsonSerializer.Serialize(writer, value.Values, options);
writer.WriteEndObject();
}
}
}