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16 lines
1.0 KiB
C#
16 lines
1.0 KiB
C#
using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Model;
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namespace Milimoe.FunGame.Core.Interface.Addons
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{
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public interface IGameModule : IAddon, IAddonController<IGameModule>, IGamingConnectEventHandler, IGamingDisconnectEventHandler, IGamingReconnectEventHandler, IGamingBanCharacterEventHandler, IGamingPickCharacterEventHandler,
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IGamingRandomEventHandler, IGamingRoundEventHandler, IGamingLevelUpEventHandler, IGamingMoveEventHandler, IGamingAttackEventHandler, IGamingSkillEventHandler, IGamingItemEventHandler, IGamingMagicEventHandler,
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IGamingBuyEventHandler, IGamingSuperSkillEventHandler, IGamingPauseEventHandler, IGamingUnpauseEventHandler, IGamingSurrenderEventHandler, IGamingUpdateInfoEventHandler, IGamingPunishEventHandler, IGameModuleDepend
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{
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public GameModuleLoader? ModuleLoader { get; }
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public bool HideMain { get; }
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public void StartGame(Gaming instance, params object[] args);
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public void StartUI(params object[] args);
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}
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}
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