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56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using Milimoe.FunGame.Core.Interface.Entity;
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namespace Milimoe.FunGame.Core.Entity
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{
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/// <summary>
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/// 角色职业类
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/// </summary>
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public class Class : BaseEntity
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{
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/// <summary>
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/// 职业名称
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/// </summary>
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public override string Name { get; set; } = "";
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/// <summary>
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/// 职业等级
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/// </summary>
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public int Level
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{
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get
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{
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return Math.Max(0, field);
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}
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set
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{
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field = Math.Max(0, value);
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}
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}
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/// <summary>
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/// 职业战技
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/// </summary>
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public HashSet<Skill> Skills { get; set; } = [];
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/// <summary>
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/// 职业魔法
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/// </summary>
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public HashSet<Skill> Magics { get; set; } = [];
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/// <summary>
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/// 职业被动
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/// </summary>
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public HashSet<Skill> PassiveSkills { get; set; } = [];
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/// <summary>
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/// 职业爆发技
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/// </summary>
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public HashSet<Skill> SuperSkills { get; set; } = [];
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public override bool Equals(IBaseEntity? other)
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{
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return other is Class && other.GetIdName() == GetIdName();
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}
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}
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}
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