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26 lines
993 B
C#
26 lines
993 B
C#
using Milimoe.FunGame.Core.Interface.Entity;
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namespace Milimoe.FunGame.Core.Entity
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{
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public class Club : BaseEntity
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{
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public DateTime CreateTime { get;set; } = DateTime.Now;
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public string Prefix { get; set; } = "";
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public string Description { get; set; } = "";
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public bool IsNeedApproval { get; set; } = false;
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public bool IsPublic { get; set; } = false;
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public double ClubPoins { get; set; } = 0;
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public User? Master { get; set; }
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public Dictionary<long, User> Admins { get; set; } = [];
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public Dictionary<long, User> Members { get; set; } = [];
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public Dictionary<long, User> Applicants { get; set; } = [];
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public Dictionary<long, DateTime> MemberJoinTime { get; set; } = [];
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public Dictionary<long, DateTime> ApplicationTime { get; set; } = [];
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public override bool Equals(IBaseEntity? other)
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{
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return other is Club && other?.Id == Id;
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}
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}
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}
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