FunGame-Core/Model/RoomList.cs
2024-03-18 20:55:56 +08:00

132 lines
3.8 KiB
C#

using System.Collections;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Model
{
public class RoomList : IEnumerable<Room>
{
private readonly Dictionary<string, Room> _List = [];
private readonly Dictionary<string, List<User>> _PlayerList = [];
private readonly Dictionary<string, List<User>> _ReadyPlayerList = [];
public Room this[string roomid] => GetRoom(roomid);
public int Count => _List.Count;
public int GetPlayerCount(string roomid) => GetPlayerList(roomid).Count;
public int GetReadyPlayerCount(string roomid) => GetReadyPlayerList(roomid).Count;
public List<Room> ListRoom => _List.Values.ToList();
public List<string> ListRoomID => _List.Keys.ToList();
public List<User> GetPlayerList(string roomid) => _PlayerList.TryGetValue(roomid, out List<User>? user) ? user : [];
public List<User> GetReadyPlayerList(string roomid) => _ReadyPlayerList.TryGetValue(roomid, out List<User>? user) ? user : [];
public List<User> GetNotReadyPlayerList(string roomid) => _PlayerList.TryGetValue(roomid, out List<User>? user) ? user.Except(GetReadyPlayerList(roomid)).Except([this[roomid].RoomMaster]).ToList() : [];
public void Clear()
{
_List.Clear();
_PlayerList.Clear();
_ReadyPlayerList.Clear();
}
public void AddRoom(Room room)
{
_List.Add(room.Roomid, room);
_PlayerList.Add(room.Roomid, []);
_ReadyPlayerList.Add(room.Roomid, []);
}
public void AddRooms(List<Room> rooms)
{
foreach (Room room in rooms)
{
AddRoom(room);
}
}
public void RemoveRoom(string roomid)
{
_List.Remove(roomid);
_PlayerList.Remove(roomid);
_ReadyPlayerList.Remove(roomid);
}
public void RemoveRoom(Room room) => RemoveRoom(room.Roomid);
public void IntoRoom(string roomid, User user)
{
if (roomid != "-1" && user.Id != 0)
{
GetPlayerList(roomid).Add(user);
}
}
public void QuitRoom(string roomid, User user)
{
if (roomid != "-1" && user.Id != 0)
{
GetPlayerList(roomid).Remove(user);
}
}
public void SetReady(string roomid, User user)
{
if (roomid != "-1" && user.Id != 0)
{
GetReadyPlayerList(roomid).Add(user);
}
}
public void CancelReady(string roomid, User user)
{
if (roomid != "-1" && user.Id != 0)
{
GetReadyPlayerList(roomid).Remove(user);
}
}
public Room GetRoom(string roomid) => _List.TryGetValue(roomid, out Room? room) ? room : General.HallInstance;
public bool IsExist(string roomid) => _List.ContainsKey(roomid);
public User GetRoomMaster(string roomid)
{
foreach (Room room in ListRoom.Where(r => r.Roomid == roomid && r.RoomMaster != null))
{
return room.RoomMaster;
}
return General.UnknownUserInstance;
}
public void SetRoomMaster(string roomid, User user)
{
if (roomid != "-1" && user.Id != 0)
{
this[roomid].RoomMaster = user;
}
}
public IEnumerator GetEnumerator()
{
foreach (Room room in ListRoom)
{
yield return room;
}
}
IEnumerator<Room> IEnumerable<Room>.GetEnumerator()
{
foreach (Room room in ListRoom)
{
yield return room;
}
}
}
}