milimoe d23c6597d1
完善 HTTPClient;添加日志级别;添加匿名服务器模组;修复不同时间多客户端连接游戏模组时可能产生的线程安全问题 (#106)
* 完善 HTTPClient;添加日志级别;添加匿名服务器模组(此模组不强制要求登录、客户端安装)

* 添加参数

* 添加 null 检查

* 修复不同时间多客户端连接游戏模组时可能产生的线程安全问题
2025-01-17 18:58:51 +08:00

127 lines
4.3 KiB
C#

using Milimoe.FunGame.Core.Interface.Sockets;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Library.Common.Architecture
{
public class HeartBeat : ISocketHeartBeat
{
public TransmittalType TransmittalType { get; } = TransmittalType.Socket;
public bool SendingHeartBeat => _SendingHeartBeat;
public int HeartBeatFaileds => _HeartBeatFaileds;
private Task? SendingHeartBeatTask;
private bool _SendingHeartBeat = false;
private bool _LastHeartbeatReceived = false;
private int _HeartBeatFaileds = 0;
private readonly Socket? _Socket = null;
private readonly HTTPClient? _HTTPClient = null;
public HeartBeat(Socket socket)
{
_Socket = socket;
TransmittalType = TransmittalType.Socket;
}
public HeartBeat(HTTPClient client)
{
_HTTPClient = client;
TransmittalType = TransmittalType.WebSocket;
}
public void StartSendingHeartBeat()
{
if (!FunGameInfo.FunGame_DebugMode)
{
_SendingHeartBeat = true;
_Socket?.AddSocketObjectHandler(SocketObject_Handler);
_HTTPClient?.AddSocketObjectHandler(SocketObject_Handler);
SendingHeartBeatTask = Task.Factory.StartNew(SendHeartBeat);
}
}
public void StopSendingHeartBeat()
{
_SendingHeartBeat = false;
SendingHeartBeatTask?.Wait(1);
SendingHeartBeatTask = null;
_Socket?.RemoveSocketObjectHandler(SocketObject_Handler);
_HTTPClient?.RemoveSocketObjectHandler(SocketObject_Handler);
}
private async Task SendHeartBeat()
{
try
{
await Task.Delay(100);
if (_Socket != null)
{
while (_Socket.Connected)
{
if (!SendingHeartBeat) _SendingHeartBeat = true;
// 发送心跳包
_LastHeartbeatReceived = false;
if (_Socket.Send(SocketMessageType.HeartBeat) == SocketResult.Success)
{
await Task.Delay(4 * 1000);
if (!_LastHeartbeatReceived) AddHeartBeatFaileds();
}
else AddHeartBeatFaileds();
await Task.Delay(20 * 1000);
}
}
else if (_HTTPClient != null)
{
while (_HTTPClient.WebSocket?.State == System.Net.WebSockets.WebSocketState.Open)
{
if (!SendingHeartBeat) _SendingHeartBeat = true;
// 发送心跳包
if (await _HTTPClient.Send(SocketMessageType.HeartBeat) == SocketResult.Success)
{
await Task.Delay(4 * 1000);
AddHeartBeatFaileds();
}
else AddHeartBeatFaileds();
await Task.Delay(20 * 1000);
}
}
_SendingHeartBeat = false;
}
catch (System.Exception e)
{
if (_Socket != null)
{
_Socket.OnConnectionLost(e);
_Socket.Close();
}
if (_HTTPClient != null)
{
_HTTPClient.OnConnectionLost(e);
_HTTPClient.Close();
}
}
}
private void AddHeartBeatFaileds()
{
// 超过三次没回应心跳,服务器连接失败。
if (_HeartBeatFaileds++ >= 3)
{
_Socket?.Close();
_HTTPClient?.Close();
throw new LostConnectException();
}
}
private void SocketObject_Handler(SocketObject obj)
{
if (obj.SocketType == SocketMessageType.HeartBeat)
{
_LastHeartbeatReceived = true;
_HeartBeatFaileds = 0;
}
}
}
}